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earthquake_3d_viewer_front/three/build/three.tsl.min.js

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19 KiB
JavaScript

/**
* @license
* Copyright 2010-2025 Three.js Authors
* SPDX-License-Identifier: MIT
*/
import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicShadowFilter,o=e.Break,i=e.Continue,n=e.DFGApprox,l=e.D_GGX,s=e.Discard,c=e.EPSILON,m=e.F_Schlick,p=e.Fn,d=e.INFINITY,u=e.If,g=e.Switch,h=e.Loop,x=e.NodeShaderStage,f=e.NodeType,b=e.NodeUpdateType,w=e.NodeAccess,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,_=e.PI2,y=e.Return,V=e.Schlick_to_F0,M=e.ScriptableNodeResources,D=e.ShaderNode,F=e.TBNViewMatrix,C=e.VSMShadowFilter,I=e.V_GGX_SmithCorrelated,P=e.abs,R=e.acesFilmicToneMapping,N=e.acos,B=e.add,L=e.addNodeElement,A=e.agxToneMapping,G=e.all,k=e.alphaT,O=e.and,j=e.anisotropy,W=e.anisotropyB,U=e.anisotropyT,z=e.any,q=e.append,E=e.array,Z=e.arrayBuffer,X=e.asin,Y=e.assign,H=e.atan,J=e.atan2,K=e.atomicAdd,Q=e.atomicAnd,$=e.atomicFunc,ee=e.atomicMax,te=e.atomicMin,re=e.atomicOr,ae=e.atomicStore,oe=e.atomicSub,ie=e.atomicXor,ne=e.atomicLoad,le=e.attenuationColor,se=e.attenuationDistance,ce=e.attribute,me=e.attributeArray,pe=e.backgroundBlurriness,de=e.backgroundIntensity,ue=e.backgroundRotation,ge=e.batch,he=e.bentNormalView,xe=e.billboarding,fe=e.bitAnd,be=e.bitNot,we=e.bitOr,ve=e.bitXor,Se=e.bitangentGeometry,Te=e.bitangentLocal,_e=e.bitangentView,ye=e.bitangentWorld,Ve=e.bitcast,Me=e.blendBurn,De=e.blendColor,Fe=e.blendDodge,Ce=e.blendOverlay,Ie=e.blendScreen,Pe=e.blur,Re=e.bool,Ne=e.buffer,Be=e.bufferAttribute,Le=e.bumpMap,Ae=e.burn,Ge=e.bvec2,ke=e.bvec3,Oe=e.bvec4,je=e.bypass,We=e.cache,Ue=e.call,ze=e.cameraFar,qe=e.cameraIndex,Ee=e.cameraNear,Ze=e.cameraNormalMatrix,Xe=e.cameraPosition,Ye=e.cameraProjectionMatrix,He=e.cameraProjectionMatrixInverse,Je=e.cameraViewMatrix,Ke=e.cameraWorldMatrix,Qe=e.cbrt,$e=e.cdl,et=e.ceil,tt=e.checker,rt=e.cineonToneMapping,at=e.clamp,ot=e.clearcoat,it=e.clearcoatRoughness,nt=e.code,lt=e.color,st=e.colorSpaceToWorking,ct=e.colorToDirection,mt=e.compute,pt=e.computeSkinning,dt=e.cond,ut=e.Const,gt=e.context,ht=e.convert,xt=e.convertColorSpace,ft=e.convertToTexture,bt=e.cos,wt=e.cross,vt=e.cubeTexture,St=e.dFdx,Tt=e.dFdy,_t=e.dashSize,yt=e.debug,Vt=e.decrement,Mt=e.decrementBefore,Dt=e.defaultBuildStages,Ft=e.defaultShaderStages,Ct=e.defined,It=e.degrees,Pt=e.deltaTime,Rt=e.densityFog,Nt=e.densityFogFactor,Bt=e.depth,Lt=e.depthPass,At=e.difference,Gt=e.diffuseColor,kt=e.directPointLight,Ot=e.directionToColor,jt=e.dispersion,Wt=e.distance,Ut=e.div,zt=e.dodge,qt=e.dot,Et=e.drawIndex,Zt=e.dynamicBufferAttribute,Xt=e.element,Yt=e.emissive,Ht=e.equal,Jt=e.equals,Kt=e.equirectUV,Qt=e.exp,$t=e.exp2,er=e.expression,tr=e.faceDirection,rr=e.faceForward,ar=e.faceforward,or=e.float,ir=e.floor,nr=e.fog,lr=e.fract,sr=e.frameGroup,cr=e.frameId,mr=e.frontFacing,pr=e.fwidth,dr=e.gain,ur=e.gapSize,gr=e.getConstNodeType,hr=e.getCurrentStack,xr=e.getDirection,fr=e.getDistanceAttenuation,br=e.getGeometryRoughness,wr=e.getNormalFromDepth,vr=e.getParallaxCorrectNormal,Sr=e.getRoughness,Tr=e.getScreenPosition,_r=e.getShIrradianceAt,yr=e.getTextureIndex,Vr=e.getViewPosition,Mr=e.getShadowMaterial,Dr=e.getShadowRenderObjectFunction,Fr=e.glsl,Cr=e.glslFn,Ir=e.grayscale,Pr=e.greaterThan,Rr=e.greaterThanEqual,Nr=e.hash,Br=e.highpModelNormalViewMatrix,Lr=e.highpModelViewMatrix,Ar=e.hue,Gr=e.increment,kr=e.incrementBefore,Or=e.instance,jr=e.instanceIndex,Wr=e.instancedArray,Ur=e.instancedBufferAttribute,zr=e.instancedDynamicBufferAttribute,qr=e.instancedMesh,Er=e.int,Zr=e.inverseSqrt,Xr=e.inversesqrt,Yr=e.invocationLocalIndex,Hr=e.invocationSubgroupIndex,Jr=e.ior,Kr=e.iridescence,Qr=e.iridescenceIOR,$r=e.iridescenceThickness,ea=e.ivec2,ta=e.ivec3,ra=e.ivec4,aa=e.js,oa=e.label,ia=e.length,na=e.lengthSq,la=e.lessThan,sa=e.lessThanEqual,ca=e.lightPosition,ma=e.lightShadowMatrix,pa=e.lightTargetDirection,da=e.lightTargetPosition,ua=e.lightViewPosition,ga=e.lightingContext,ha=e.lights,xa=e.linearDepth,fa=e.linearToneMapping,ba=e.localId,wa=e.globalId,va=e.log,Sa=e.log2,Ta=e.logarithmicDepthToViewZ,_a=e.loop,ya=e.luminance,Va=e.mediumpModelViewMatrix,Ma=e.mat2,Da=e.mat3,Fa=e.mat4,Ca=e.matcapUV,Ia=e.materialAO,Pa=e.materialAlphaTest,Ra=e.materialAnisotropy,Na=e.materialAnisotropyVector,Ba=e.