You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
202 lines
6.4 KiB
HTML
202 lines
6.4 KiB
HTML
2 months ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgpu - raging sea</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - raging sea
|
||
|
<br>
|
||
|
Based on <a href="https://threejs-journey.com/lessons/raging-sea" target="_blank" rel="noopener">Three.js Journey</a> lesson
|
||
|
</div>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.webgpu.js",
|
||
|
"three/webgpu": "../build/three.webgpu.js",
|
||
|
"three/tsl": "../build/three.tsl.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
import { float, mx_noise_float, Loop, color, positionLocal, sin, vec2, vec3, mul, time, uniform, Fn, transformNormalToView } from 'three/tsl';
|
||
|
|
||
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
||
|
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
|
||
|
|
||
|
let camera, scene, renderer, controls;
|
||
|
|
||
|
init();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
|
||
|
camera.position.set( 1.25, 1.25, 1.25 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
// lights
|
||
|
|
||
|
const directionalLight = new THREE.DirectionalLight( '#ffffff', 3 );
|
||
|
directionalLight.position.set( - 4, 2, 0 );
|
||
|
scene.add( directionalLight );
|
||
|
|
||
|
// material
|
||
|
|
||
|
const material = new THREE.MeshStandardNodeMaterial( { color: '#271442', roughness: 0.15 } );
|
||
|
|
||
|
const emissiveColor = uniform( color( '#ff0a81' ) );
|
||
|
const emissiveLow = uniform( - 0.25 );
|
||
|
const emissiveHigh = uniform( 0.2 );
|
||
|
const emissivePower = uniform( 7 );
|
||
|
const largeWavesFrequency = uniform( vec2( 3, 1 ) );
|
||
|
const largeWavesSpeed = uniform( 1.25 );
|
||
|
const largeWavesMultiplier = uniform( 0.15 );
|
||
|
const smallWavesIterations = uniform( 3 );
|
||
|
const smallWavesFrequency = uniform( 2 );
|
||
|
const smallWavesSpeed = uniform( 0.3 );
|
||
|
const smallWavesMultiplier = uniform( 0.18 );
|
||
|
const normalComputeShift = uniform( 0.01 );
|
||
|
|
||
|
// TSL functions
|
||
|
|
||
|
const wavesElevation = Fn( ( [ position ] ) => {
|
||
|
|
||
|
// large waves
|
||
|
|
||
|
const elevation = mul(
|
||
|
sin( position.x.mul( largeWavesFrequency.x ).add( time.mul( largeWavesSpeed ) ) ),
|
||
|
sin( position.z.mul( largeWavesFrequency.y ).add( time.mul( largeWavesSpeed ) ) ),
|
||
|
largeWavesMultiplier
|
||
|
).toVar();
|
||
|
|
||
|
Loop( { start: float( 1 ), end: smallWavesIterations.add( 1 ) }, ( { i } ) => {
|
||
|
|
||
|
const noiseInput = vec3(
|
||
|
position.xz
|
||
|
.add( 2 ) // avoids a-hole pattern
|
||
|
.mul( smallWavesFrequency )
|
||
|
.mul( i ),
|
||
|
time.mul( smallWavesSpeed )
|
||
|
);
|
||
|
|
||
|
const wave = mx_noise_float( noiseInput, 1, 0 )
|
||
|
.mul( smallWavesMultiplier )
|
||
|
.div( i )
|
||
|
.abs();
|
||
|
|
||
|
elevation.subAssign( wave );
|
||
|
|
||
|
} );
|
||
|
|
||
|
return elevation;
|
||
|
|
||
|
} );
|
||
|
|
||
|
// position
|
||
|
|
||
|
const elevation = wavesElevation( positionLocal );
|
||
|
const position = positionLocal.add( vec3( 0, elevation, 0 ) );
|
||
|
|
||
|
material.positionNode = position;
|
||
|
|
||
|
// normals
|
||
|
|
||
|
let positionA = positionLocal.add( vec3( normalComputeShift, 0, 0 ) );
|
||
|
let positionB = positionLocal.add( vec3( 0, 0, normalComputeShift.negate() ) );
|
||
|
|
||
|
positionA = positionA.add( vec3( 0, wavesElevation( positionA ), 0 ) );
|
||
|
positionB = positionB.add( vec3( 0, wavesElevation( positionB ), 0 ) );
|
||
|
|
||
|
const toA = positionA.sub( position ).normalize();
|
||
|
const toB = positionB.sub( position ).normalize();
|
||
|
const normal = toA.cross( toB );
|
||
|
|
||
|
material.normalNode = transformNormalToView( normal );
|
||
|
|
||
|
// emissive
|
||
|
|
||
|
const emissive = elevation.remap( emissiveHigh, emissiveLow ).pow( emissivePower );
|
||
|
material.emissiveNode = emissiveColor.mul( emissive );
|
||
|
|
||
|
// mesh
|
||
|
|
||
|
const geometry = new THREE.PlaneGeometry( 2, 2, 256, 256 );
|
||
|
geometry.rotateX( - Math.PI * 0.5 );
|
||
|
const mesh = new THREE.Mesh( geometry, material );
|
||
|
scene.add( mesh );
|
||
|
|
||
|
// debug
|
||
|
|
||
|
const gui = new GUI();
|
||
|
|
||
|
gui.addColor( { color: material.color.getHex( THREE.SRGBColorSpace ) }, 'color' ).name( 'color' ).onChange( value => material.color.set( value ) );
|
||
|
gui.add( material, 'roughness', 0, 1, 0.001 );
|
||
|
|
||
|
const colorGui = gui.addFolder( 'emissive' );
|
||
|
colorGui.addColor( { color: emissiveColor.value.getHex( THREE.SRGBColorSpace ) }, 'color' ).name( 'color' ).onChange( value => emissiveColor.value.set( value ) );
|
||
|
colorGui.add( emissiveLow, 'value', - 1, 0, 0.001 ).name( 'low' );
|
||
|
colorGui.add( emissiveHigh, 'value', 0, 1, 0.001 ).name( 'high' );
|
||
|
colorGui.add( emissivePower, 'value', 1, 10, 1 ).name( 'power' );
|
||
|
|
||
|
const wavesGui = gui.addFolder( 'waves' );
|
||
|
wavesGui.add( largeWavesSpeed, 'value', 0, 5 ).name( 'largeSpeed' );
|
||
|
wavesGui.add( largeWavesMultiplier, 'value', 0, 1 ).name( 'largeMultiplier' );
|
||
|
wavesGui.add( largeWavesFrequency.value, 'x', 0, 10 ).name( 'largeFrequencyX' );
|
||
|
wavesGui.add( largeWavesFrequency.value, 'y', 0, 10 ).name( 'largeFrequencyY' );
|
||
|
wavesGui.add( smallWavesIterations, 'value', 0, 5, 1 ).name( 'smallIterations' );
|
||
|
wavesGui.add( smallWavesFrequency, 'value', 0, 10 ).name( 'smallFrequency' );
|
||
|
wavesGui.add( smallWavesSpeed, 'value', 0, 1 ).name( 'smallSpeed' );
|
||
|
wavesGui.add( smallWavesMultiplier, 'value', 0, 1 ).name( 'smallMultiplier' );
|
||
|
wavesGui.add( normalComputeShift, 'value', 0, 0.1, 0.0001 ).name( 'normalComputeShift' );
|
||
|
|
||
|
// renderer
|
||
|
|
||
|
renderer = new THREE.WebGPURenderer( { antialias: true } );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
renderer.setAnimationLoop( animate );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
|
||
|
// controls
|
||
|
|
||
|
controls = new OrbitControls( camera, renderer.domElement );
|
||
|
controls.target.y = - 0.25;
|
||
|
controls.enableDamping = true;
|
||
|
controls.minDistance = 0.1;
|
||
|
controls.maxDistance = 50;
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
async function animate() {
|
||
|
|
||
|
controls.update();
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|