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earthquake_3d_viewer_front/three/examples/webgpu_portal.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - portal</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - portal
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { pass, color, mx_worley_noise_float, time, screenUV, vec2, uv, normalWorld, mx_fractal_noise_vec3 } from 'three/tsl';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, sceneMain, scenePortal, renderer;
let clock;
const mixers = [];
init();
function init() {
//
sceneMain = new THREE.Scene();
sceneMain.background = new THREE.Color( 0x222222 );
sceneMain.backgroundNode = normalWorld.y.mix( color( 0x0066ff ), color( 0xff0066 ) );
scenePortal = new THREE.Scene();
scenePortal.backgroundNode = mx_worley_noise_float( normalWorld.mul( 20 ).add( vec2( 0, time.oneMinus() ) ) ).mul( color( 0x0066ff ) );
//
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 30 );
camera.position.set( 2.5, 1, 3 );
camera.position.multiplyScalar( .8 );
camera.lookAt( 0, 1, 0 );
clock = new THREE.Clock();
// lights
const light = new THREE.PointLight( 0xffffff, 1 );
light.position.set( 0, 1, 5 );
light.power = 17000;
sceneMain.add( new THREE.HemisphereLight( 0xff0066, 0x0066ff, 7 ) );
sceneMain.add( light );
scenePortal.add( light.clone() );
// models
const loader = new GLTFLoader();
loader.load( 'models/gltf/Xbot.glb', function ( gltf ) {
const createModel = ( colorNode = null ) => {
let object;
if ( mixers.length === 0 ) {
object = gltf.scene;
} else {
object = gltf.scene.clone();
const children = object.children[ 0 ].children;
const applyFX = ( index ) => {
children[ index ].material = children[ index ].material.clone();
children[ index ].material.colorNode = colorNode;
children[ index ].material.wireframe = true;
};
applyFX( 0 );
applyFX( 1 );
}
const mixer = new THREE.AnimationMixer( object );
const action = mixer.clipAction( gltf.animations[ 6 ] );
action.play();
mixers.push( mixer );
return object;
};
const colorNode = mx_fractal_noise_vec3( uv().mul( 20 ).add( time ) );
const modelMain = createModel();
const modelPortal = createModel( colorNode );
// model portal
sceneMain.add( modelMain );
scenePortal.add( modelPortal );
} );
// portal
const geometry = new THREE.PlaneGeometry( 1.7, 2 );
const material = new THREE.MeshBasicNodeMaterial();
material.colorNode = pass( scenePortal, camera ).context( { getUV: () => screenUV } );
material.opacityNode = uv().distance( .5 ).remapClamp( .3, .5 ).oneMinus();
material.side = THREE.DoubleSide;
material.transparent = true;
const plane = new THREE.Mesh( geometry, material );
plane.position.set( 0, 1, .8 );
sceneMain.add( plane );
// renderer
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.LinearToneMapping;
renderer.toneMappingExposure = 0.15;
document.body.appendChild( renderer.domElement );
//
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 1, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
const delta = clock.getDelta();
for ( const mixer of mixers ) {
mixer.update( delta );
}
renderer.render( sceneMain, camera );
}
</script>
</body>
</html>