You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/examples/webgpu_performance.html

173 lines
4.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - GLTFloader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU Performance<br />
Dungeon - Low Poly Game Level Challenge by
<a href="https://sketchfab.com/warkarma" target="_blank" rel="noopener">Warkarma</a><br />
<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/addons/": "./jsm/",
"stats-gl": "https://cdn.jsdelivr.net/npm/stats-gl@3.6.0/dist/main.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'stats-gl';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
let camera, scene, renderer, stats;
let model;
const options = { static: true };
init();
function setStatic( object, value ) {
object.traverse( child => {
if ( child.isMesh ) {
child.static = value;
}
} );
}
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 60, 60, 60 );
scene = new THREE.Scene();
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.setAnimationLoop( render );
container.appendChild( renderer.domElement );
//
stats = new Stats( {
precision: 3,
horizontal: false,
trackGPU: true,
} );
stats.init( renderer );
document.body.appendChild( stats.dom );
new RGBELoader()
.setPath( 'textures/equirectangular/' )
.load( 'royal_esplanade_1k.hdr', function ( texture ) {
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.environment = texture;
// model
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
const loader = new GLTFLoader().setPath( 'models/gltf/' );
loader.setDRACOLoader( dracoLoader );
loader.load( 'dungeon_warkarma.glb', async function ( gltf ) {
model = gltf.scene;
// wait until the model can be added to the scene without blocking due to shader compilation
await renderer.compileAsync( model, camera, scene );
scene.add( model );
//
setStatic( model, options.static );
} );
} );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 60;
controls.target.set( 0, 0, - 0.2 );
controls.update();
// gui
const gui = new GUI();
gui.add( options, 'static' ).onChange( () => {
setStatic( model, options.static );
} );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
async function render() {
await renderer.renderAsync( scene, camera );
renderer.resolveTimestampsAsync( THREE.TimestampQuery.RENDER );
stats.update();
}
</script>
</body>
</html>