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earthquake_3d_viewer_front/three/examples/webgpu_materials_basic.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - material - basic</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let camera, scene, renderer;
const spheres = [];
let mouseX = 0;
let mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
const params = {
color: '#ffffff',
mapping: THREE.CubeReflectionMapping,
refractionRatio: 0.98,
transparent: false,
opacity: 1
};
const mappings = { ReflectionMapping: THREE.CubeReflectionMapping, RefractionMapping: THREE.CubeRefractionMapping };
document.addEventListener( 'mousemove', onDocumentMouseMove );
init();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.z = 3;
const path = './textures/cube/pisa/';
const format = '.png';
const urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
const textureCube = new THREE.CubeTextureLoader().load( urls );
scene = new THREE.Scene();
scene.background = textureCube;
const geometry = new THREE.SphereGeometry( 0.1, 32, 16 );
const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
for ( let i = 0; i < 500; i ++ ) {
const mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.random() * 10 - 5;
mesh.position.y = Math.random() * 10 - 5;
mesh.position.z = Math.random() * 10 - 5;
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
scene.add( mesh );
spheres.push( mesh );
}
//
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
//
const gui = new GUI( { width: 300 } );
gui.addColor( params, 'color' ).onChange( ( value ) => material.color.set( value ) );
gui.add( params, 'mapping', mappings ).onChange( ( value ) => {
textureCube.mapping = value;
material.needsUpdate = true;
} );
gui.add( params, 'refractionRatio' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( ( value ) => material.refractionRatio = value );
gui.add( params, 'transparent' ).onChange( ( value ) => {
material.transparent = value;
material.needsUpdate = true;
} );
gui.add( params, 'opacity' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( ( value ) => material.opacity = value );
gui.open();
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) / 100;
mouseY = ( event.clientY - windowHalfY ) / 100;
}
//
function animate() {
const timer = 0.0001 * Date.now();
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
for ( let i = 0, il = spheres.length; i < il; i ++ ) {
const sphere = spheres[ i ];
sphere.position.x = 5 * Math.cos( timer + i );
sphere.position.y = 5 * Math.sin( timer + i * 1.1 );
}
renderer.render( scene, camera );
}
</script>
</body>
</html>