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298 lines
7.1 KiB
HTML
298 lines
7.1 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - projector light</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - projector light<br />
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
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<source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
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<source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
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</video>
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<script type="module">
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import * as THREE from 'three';
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import { Fn, color, mx_worley_noise_float, time } from 'three/tsl';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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let renderer, scene, camera;
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let projectorLight, lightHelper;
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init();
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function init() {
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// Renderer
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = 1;
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
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camera.position.set( 7, 4, 1 );
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// Controls
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 2;
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controls.maxDistance = 10;
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controls.maxPolarAngle = Math.PI / 2;
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controls.target.set( 0, 1, 0 );
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controls.update();
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// Textures
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const loader = new THREE.TextureLoader().setPath( 'textures/' );
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// Lights
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const causticEffect = Fn( ( [ projectorUV ] ) => {
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const waterLayer0 = mx_worley_noise_float( projectorUV.mul( 10 ).add( time ) );
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const caustic = waterLayer0.mul( color( 0x5abcd8 ) ).mul( 2 );
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return caustic;
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} );
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const ambient = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 0.15 );
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scene.add( ambient );
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projectorLight = new THREE.ProjectorLight( 0xffffff, 100 );
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projectorLight.colorNode = causticEffect;
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projectorLight.position.set( 2.5, 5, 2.5 );
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projectorLight.angle = Math.PI / 6;
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projectorLight.penumbra = 1;
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projectorLight.decay = 2;
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projectorLight.distance = 0;
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projectorLight.castShadow = true;
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projectorLight.shadow.mapSize.width = 1024;
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projectorLight.shadow.mapSize.height = 1024;
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projectorLight.shadow.camera.near = 1;
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projectorLight.shadow.camera.far = 10;
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projectorLight.shadow.focus = 1;
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projectorLight.shadow.bias = - .003;
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scene.add( projectorLight );
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lightHelper = new THREE.SpotLightHelper( projectorLight );
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scene.add( lightHelper );
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//
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const geometry = new THREE.PlaneGeometry( 200, 200 );
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const material = new THREE.MeshLambertMaterial( { color: 0xbcbcbc } );
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const mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( 0, - 1, 0 );
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mesh.rotation.x = - Math.PI / 2;
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mesh.receiveShadow = true;
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scene.add( mesh );
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// Models
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new PLYLoader().load( 'models/ply/binary/Lucy100k.ply', function ( geometry ) {
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geometry.scale( 0.0024, 0.0024, 0.0024 );
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geometry.computeVertexNormals();
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const material = new THREE.MeshLambertMaterial();
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const mesh = new THREE.Mesh( geometry, material );
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mesh.rotation.y = - Math.PI / 2;
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mesh.position.y = 0.8;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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} );
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window.addEventListener( 'resize', onWindowResize );
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// GUI
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const gui = new GUI();
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const params = {
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type: 'procedural',
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color: projectorLight.color.getHex(),
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intensity: projectorLight.intensity,
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distance: projectorLight.distance,
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angle: projectorLight.angle,
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penumbra: projectorLight.penumbra,
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decay: projectorLight.decay,
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focus: projectorLight.shadow.focus,
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shadows: true,
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};
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let videoTexture, mapTexture;
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gui.add( params, 'type', [ 'procedural', 'video', 'texture' ] ).onChange( function ( val ) {
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projectorLight.colorNode = null;
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projectorLight.map = null;
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if ( val === 'procedural' ) {
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projectorLight.colorNode = causticEffect;
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focus.setValue( 1 );
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} else if ( val === 'video' ) {
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if ( videoTexture === undefined ) {
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const video = document.getElementById( 'video' );
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video.play();
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videoTexture = new THREE.VideoTexture( video );
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}
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projectorLight.map = videoTexture;
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focus.setValue( .46 );
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} else if ( val === 'texture' ) {
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mapTexture = loader.load( 'colors.png' );
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mapTexture.minFilter = THREE.LinearFilter;
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mapTexture.magFilter = THREE.LinearFilter;
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mapTexture.generateMipmaps = false;
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mapTexture.colorSpace = THREE.SRGBColorSpace;
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projectorLight.map = mapTexture;
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focus.setValue( 1 );
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}
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} );
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gui.addColor( params, 'color' ).onChange( function ( val ) {
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projectorLight.color.setHex( val );
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} );
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gui.add( params, 'intensity', 0, 500 ).onChange( function ( val ) {
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projectorLight.intensity = val;
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} );
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gui.add( params, 'distance', 0, 20 ).onChange( function ( val ) {
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projectorLight.distance = val;
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} );
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gui.add( params, 'angle', 0, Math.PI / 3 ).onChange( function ( val ) {
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projectorLight.angle = val;
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} );
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gui.add( params, 'penumbra', 0, 1 ).onChange( function ( val ) {
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projectorLight.penumbra = val;
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} );
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gui.add( params, 'decay', 1, 2 ).onChange( function ( val ) {
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projectorLight.decay = val;
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} );
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const focus = gui.add( params, 'focus', 0, 1 ).onChange( function ( val ) {
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projectorLight.shadow.focus = val;
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} );
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gui.add( params, 'shadows' ).onChange( function ( val ) {
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renderer.shadowMap.enabled = val;
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scene.traverse( function ( child ) {
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if ( child.material ) {
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child.material.needsUpdate = true;
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}
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} );
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} );
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gui.open();
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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const time = performance.now() / 3000;
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projectorLight.position.x = Math.cos( time ) * 2.5;
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projectorLight.position.z = Math.sin( time ) * 2.5;
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lightHelper.update();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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