You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
368 lines
11 KiB
HTML
368 lines
11 KiB
HTML
2 months ago
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js - WebGPU - Compute Particles Rain</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - GPU Compute Rain
|
||
|
</div>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.webgpu.js",
|
||
|
"three/webgpu": "../build/three.webgpu.js",
|
||
|
"three/tsl": "../build/three.tsl.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
import { Fn, texture, uv, uint, instancedArray, positionWorld, billboarding, time, hash, deltaTime, vec2, instanceIndex, positionGeometry, If } from 'three/tsl';
|
||
|
|
||
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
||
|
|
||
|
import Stats from 'three/addons/libs/stats.module.js';
|
||
|
|
||
|
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
|
||
|
|
||
|
import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
|
||
|
|
||
|
const maxParticleCount = 50000;
|
||
|
const instanceCount = maxParticleCount / 2;
|
||
|
|
||
|
let camera, scene, renderer;
|
||
|
let controls, stats;
|
||
|
let computeParticles;
|
||
|
let monkey;
|
||
|
let clock;
|
||
|
|
||
|
let collisionBox, collisionCamera, collisionPosRT, collisionPosMaterial;
|
||
|
let collisionBoxPos, collisionBoxPosUI;
|
||
|
|
||
|
init();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
const { innerWidth, innerHeight } = window;
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 60, innerWidth / innerHeight, .1, 110 );
|
||
|
camera.position.set( 40, 8, 0 );
|
||
|
camera.lookAt( 0, 0, 0 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
const dirLight = new THREE.DirectionalLight( 0xffffff, .5 );
|
||
|
dirLight.castShadow = true;
|
||
|
dirLight.position.set( 3, 17, 17 );
|
||
|
dirLight.castShadow = true;
|
||
|
dirLight.shadow.camera.near = 1;
|
||
|
dirLight.shadow.camera.far = 50;
|
||
|
dirLight.shadow.camera.right = 25;
|
||
|
dirLight.shadow.camera.left = - 25;
|
||
|
dirLight.shadow.camera.top = 25;
|
||
|
dirLight.shadow.camera.bottom = - 25;
|
||
|
dirLight.shadow.mapSize.width = 2048;
|
||
|
dirLight.shadow.mapSize.height = 2048;
|
||
|
dirLight.shadow.bias = - 0.01;
|
||
|
|
||
|
scene.add( dirLight );
|
||
|
scene.add( new THREE.AmbientLight( 0x111111 ) );
|
||
|
|
||
|
//
|
||
|
|
||
|
collisionCamera = new THREE.OrthographicCamera( - 50, 50, 50, - 50, .1, 50 );
|
||
|
collisionCamera.position.y = 50;
|
||
|
collisionCamera.lookAt( 0, 0, 0 );
|
||
|
collisionCamera.layers.disableAll();
|
||
|
collisionCamera.layers.enable( 1 );
|
||
|
|
||
|
collisionPosRT = new THREE.RenderTarget( 1024, 1024 );
|
||
|
collisionPosRT.texture.type = THREE.HalfFloatType;
|
||
|
collisionPosRT.texture.magFilter = THREE.NearestFilter;
|
||
|
collisionPosRT.texture.minFilter = THREE.NearestFilter;
|
||
|
collisionPosRT.texture.generateMipmaps = false;
|
||
|
|
||
|
collisionPosMaterial = new THREE.MeshBasicNodeMaterial();
|
||
|
collisionPosMaterial.colorNode = positionWorld;
|
||
|
|
||
|
//
|
||
|
|
||
|
const positionBuffer = instancedArray( maxParticleCount, 'vec3' );
|
||
|
const velocityBuffer = instancedArray( maxParticleCount, 'vec3' );
|
||
|
const ripplePositionBuffer = instancedArray( maxParticleCount, 'vec3' );
|
||
|
const rippleTimeBuffer = instancedArray( maxParticleCount, 'vec3' );
|
||
|
|
||
|
// compute
|
||
|
|
||
|
const randUint = () => uint( Math.random() * 0xFFFFFF );
|
||
|
|
||
|
const computeInit = Fn( () => {
|
||
|
|
||
|
const position = positionBuffer.element( instanceIndex );
|
||
|
const velocity = velocityBuffer.element( instanceIndex );
|
||
|
const rippleTime = rippleTimeBuffer.element( instanceIndex );
|
||
|
|
||
|
const randX = hash( instanceIndex );
|
||
|
const randY = hash( instanceIndex.add( randUint() ) );
|
||
|
const randZ = hash( instanceIndex.add( randUint() ) );
|
||
|
|
||
|
position.x = randX.mul( 100 ).add( - 50 );
|
||
|
position.y = randY.mul( 25 );
|
||
|
position.z = randZ.mul( 100 ).add( - 50 );
|
||
|
|
||
|
velocity.y = randX.mul( - .04 ).add( - .2 );
|
||
|
|
||
|
rippleTime.x = 1000;
|
||
|
|
||
|
} )().compute( maxParticleCount );
|
||
|
|
||
|
//
|
||
|
|
||
|
const computeUpdate = Fn( () => {
|
||
|
|
||
|
const getCoord = ( pos ) => pos.add( 50 ).div( 100 );
|
||
|
|
||
|
const position = positionBuffer.element( instanceIndex );
|
||
|
const velocity = velocityBuffer.element( instanceIndex );
|
||
|
const ripplePosition = ripplePositionBuffer.element( instanceIndex );
|
||
|
const rippleTime = rippleTimeBuffer.element( instanceIndex );
|
||
|
|
||
|
position.addAssign( velocity );
|
||
|
|
||
|
rippleTime.x = rippleTime.x.add( deltaTime.mul( 4 ) );
|
||
|
|
||
|
//
|
||
|
|
||
|
const collisionArea = texture( collisionPosRT.texture, getCoord( position.xz ) );
|
||
|
|
||
|
const surfaceOffset = .05;
|
||
|
|
||
|
const floorPosition = collisionArea.y.add( surfaceOffset );
|
||
|
|
||
|
// floor
|
||
|
|
||
|
const ripplePivotOffsetY = - .9;
|
||
|
|
||
|
If( position.y.add( ripplePivotOffsetY ).lessThan( floorPosition ), () => {
|
||
|
|
||
|
position.y = 25;
|
||
|
|
||
|
ripplePosition.xz = position.xz;
|
||
|
ripplePosition.y = floorPosition;
|
||
|
|
||
|
// reset hit time: x = time
|
||
|
|
||
|
rippleTime.x = 1;
|
||
|
|
||
|
// next drops will not fall in the same place
|
||
|
|
||
|
position.x = hash( instanceIndex.add( time ) ).mul( 100 ).add( - 50 );
|
||
|
position.z = hash( instanceIndex.add( time.add( randUint() ) ) ).mul( 100 ).add( - 50 );
|
||
|
|
||
|
} );
|
||
|
|
||
|
const rippleOnSurface = texture( collisionPosRT.texture, getCoord( ripplePosition.xz ) );
|
||
|
|
||
|
const rippleFloorArea = rippleOnSurface.y.add( surfaceOffset );
|
||
|
|
||
|
If( ripplePosition.y.greaterThan( rippleFloorArea ), () => {
|
||
|
|
||
|
rippleTime.x = 1000;
|
||
|
|
||
|
} );
|
||
|
|
||
|
} );
|
||
|
|
||
|
computeParticles = computeUpdate().compute( maxParticleCount );
|
||
|
|
||
|
// rain
|
||
|
|
||
|
const rainMaterial = new THREE.MeshBasicNodeMaterial();
|
||
|
rainMaterial.colorNode = uv().distance( vec2( .5, 0 ) ).oneMinus().mul( 3 ).exp().mul( .1 );
|
||
|
rainMaterial.vertexNode = billboarding( { position: positionBuffer.toAttribute() } );
|
||
|
rainMaterial.opacity = .2;
|
||
|
rainMaterial.side = THREE.DoubleSide;
|
||
|
rainMaterial.forceSinglePass = true;
|
||
|
rainMaterial.depthWrite = false;
|
||
|
rainMaterial.depthTest = true;
|
||
|
rainMaterial.transparent = true;
|
||
|
|
||
|
const rainParticles = new THREE.Mesh( new THREE.PlaneGeometry( .1, 2 ), rainMaterial );
|
||
|
rainParticles.count = instanceCount;
|
||
|
scene.add( rainParticles );
|
||
|
|
||
|
// ripple
|
||
|
|
||
|
const rippleTime = rippleTimeBuffer.element( instanceIndex ).x;
|
||
|
|
||
|
const rippleEffect = Fn( () => {
|
||
|
|
||
|
const center = uv().add( vec2( - .5 ) ).length().mul( 7 );
|
||
|
const distance = rippleTime.sub( center );
|
||
|
|
||
|
return distance.min( 1 ).sub( distance.max( 1 ).sub( 1 ) );
|
||
|
|
||
|
} );
|
||
|
|
||
|
const rippleMaterial = new THREE.MeshBasicNodeMaterial();
|
||
|
rippleMaterial.colorNode = rippleEffect();
|
||
|
rippleMaterial.positionNode = positionGeometry.add( ripplePositionBuffer.toAttribute() );
|
||
|
rippleMaterial.opacityNode = rippleTime.mul( .3 ).oneMinus().max( 0 ).mul( .5 );
|
||
|
rippleMaterial.side = THREE.DoubleSide;
|
||
|
rippleMaterial.forceSinglePass = true;
|
||
|
rippleMaterial.depthWrite = false;
|
||
|
rippleMaterial.depthTest = true;
|
||
|
rippleMaterial.transparent = true;
|
||
|
|
||
|
// ripple geometry
|
||
|
|
||
|
const surfaceRippleGeometry = new THREE.PlaneGeometry( 2.5, 2.5 );
|
||
|
surfaceRippleGeometry.rotateX( - Math.PI / 2 );
|
||
|
|
||
|
const xRippleGeometry = new THREE.PlaneGeometry( 1, 2 );
|
||
|
xRippleGeometry.rotateY( - Math.PI / 2 );
|
||
|
|
||
|
const zRippleGeometry = new THREE.PlaneGeometry( 1, 2 );
|
||
|
|
||
|
const rippleGeometry = BufferGeometryUtils.mergeGeometries( [ surfaceRippleGeometry, xRippleGeometry, zRippleGeometry ] );
|
||
|
|
||
|
const rippleParticles = new THREE.Mesh( rippleGeometry, rippleMaterial );
|
||
|
rippleParticles.count = instanceCount;
|
||
|
scene.add( rippleParticles );
|
||
|
|
||
|
// floor geometry
|
||
|
|
||
|
const floorGeometry = new THREE.PlaneGeometry( 1000, 1000 );
|
||
|
floorGeometry.rotateX( - Math.PI / 2 );
|
||
|
|
||
|
const plane = new THREE.Mesh( floorGeometry, new THREE.MeshBasicMaterial( { color: 0x050505 } ) );
|
||
|
scene.add( plane );
|
||
|
|
||
|
//
|
||
|
|
||
|
collisionBox = new THREE.Mesh( new THREE.BoxGeometry( 30, 1, 15 ), new THREE.MeshStandardMaterial() );
|
||
|
collisionBox.material.color.set( 0x333333 );
|
||
|
collisionBox.position.y = 12;
|
||
|
collisionBox.scale.x = 3.5;
|
||
|
collisionBox.layers.enable( 1 );
|
||
|
collisionBox.castShadow = true;
|
||
|
scene.add( collisionBox );
|
||
|
|
||
|
//
|
||
|
|
||
|
const loader = new THREE.BufferGeometryLoader();
|
||
|
loader.load( 'models/json/suzanne_buffergeometry.json', function ( geometry ) {
|
||
|
|
||
|
geometry.computeVertexNormals();
|
||
|
|
||
|
monkey = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial( { roughness: 1, metalness: 0 } ) );
|
||
|
monkey.receiveShadow = true;
|
||
|
monkey.scale.setScalar( 5 );
|
||
|
monkey.rotation.y = Math.PI / 2;
|
||
|
monkey.position.y = 4.5;
|
||
|
monkey.layers.enable( 1 ); // add to collision layer
|
||
|
|
||
|
scene.add( monkey );
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
clock = new THREE.Clock();
|
||
|
|
||
|
//
|
||
|
|
||
|
renderer = new THREE.WebGPURenderer( { antialias: true } );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
renderer.setAnimationLoop( animate );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
stats = new Stats();
|
||
|
document.body.appendChild( stats.dom );
|
||
|
|
||
|
//
|
||
|
|
||
|
renderer.computeAsync( computeInit );
|
||
|
|
||
|
//
|
||
|
|
||
|
controls = new OrbitControls( camera, renderer.domElement );
|
||
|
controls.minDistance = 5;
|
||
|
controls.maxDistance = 50;
|
||
|
controls.update();
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
// gui
|
||
|
|
||
|
const gui = new GUI();
|
||
|
|
||
|
// use lerp to smooth the movement
|
||
|
collisionBoxPosUI = new THREE.Vector3().copy( collisionBox.position );
|
||
|
collisionBoxPos = new THREE.Vector3();
|
||
|
|
||
|
gui.add( collisionBoxPosUI, 'z', - 50, 50, .001 ).name( 'position' );
|
||
|
gui.add( collisionBox.scale, 'x', .1, 3.5, 0.01 ).name( 'scale' );
|
||
|
gui.add( rainParticles, 'count', 200, maxParticleCount, 1 ).name( 'drop count' ).onChange( ( v ) => rippleParticles.count = v );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
const { innerWidth, innerHeight } = window;
|
||
|
|
||
|
camera.aspect = innerWidth / innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( innerWidth, innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
stats.update();
|
||
|
|
||
|
const delta = clock.getDelta();
|
||
|
|
||
|
if ( monkey ) {
|
||
|
|
||
|
monkey.rotation.y += delta;
|
||
|
|
||
|
}
|
||
|
|
||
|
collisionBoxPos.set( collisionBoxPosUI.x, collisionBoxPosUI.y, - collisionBoxPosUI.z );
|
||
|
|
||
|
collisionBox.position.lerp( collisionBoxPos, 10 * delta );
|
||
|
|
||
|
// position
|
||
|
|
||
|
scene.overrideMaterial = collisionPosMaterial;
|
||
|
renderer.setRenderTarget( collisionPosRT );
|
||
|
renderer.render( scene, collisionCamera );
|
||
|
|
||
|
// compute
|
||
|
|
||
|
renderer.compute( computeParticles );
|
||
|
|
||
|
// result
|
||
|
|
||
|
scene.overrideMaterial = null;
|
||
|
renderer.setRenderTarget( null );
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|