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earthquake_3d_viewer_front/three/examples/webgl_morphtargets_webcam.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - morph targets - webcam</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #666666;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - morph targets - webcam<br/>
model by <a href="https://www.bannaflak.com/face-cap" target="_blank" rel="noopener">Face Cap</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
// Mediapipe
import vision from 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.0';
const { FaceLandmarker, FilesetResolver } = vision;
const blendshapesMap = {
// '_neutral': '',
'browDownLeft': 'browDown_L',
'browDownRight': 'browDown_R',
'browInnerUp': 'browInnerUp',
'browOuterUpLeft': 'browOuterUp_L',
'browOuterUpRight': 'browOuterUp_R',
'cheekPuff': 'cheekPuff',
'cheekSquintLeft': 'cheekSquint_L',
'cheekSquintRight': 'cheekSquint_R',
'eyeBlinkLeft': 'eyeBlink_L',
'eyeBlinkRight': 'eyeBlink_R',
'eyeLookDownLeft': 'eyeLookDown_L',
'eyeLookDownRight': 'eyeLookDown_R',
'eyeLookInLeft': 'eyeLookIn_L',
'eyeLookInRight': 'eyeLookIn_R',
'eyeLookOutLeft': 'eyeLookOut_L',
'eyeLookOutRight': 'eyeLookOut_R',
'eyeLookUpLeft': 'eyeLookUp_L',
'eyeLookUpRight': 'eyeLookUp_R',
'eyeSquintLeft': 'eyeSquint_L',
'eyeSquintRight': 'eyeSquint_R',
'eyeWideLeft': 'eyeWide_L',
'eyeWideRight': 'eyeWide_R',
'jawForward': 'jawForward',
'jawLeft': 'jawLeft',
'jawOpen': 'jawOpen',
'jawRight': 'jawRight',
'mouthClose': 'mouthClose',
'mouthDimpleLeft': 'mouthDimple_L',
'mouthDimpleRight': 'mouthDimple_R',
'mouthFrownLeft': 'mouthFrown_L',
'mouthFrownRight': 'mouthFrown_R',
'mouthFunnel': 'mouthFunnel',
'mouthLeft': 'mouthLeft',
'mouthLowerDownLeft': 'mouthLowerDown_L',
'mouthLowerDownRight': 'mouthLowerDown_R',
'mouthPressLeft': 'mouthPress_L',
'mouthPressRight': 'mouthPress_R',
'mouthPucker': 'mouthPucker',
'mouthRight': 'mouthRight',
'mouthRollLower': 'mouthRollLower',
'mouthRollUpper': 'mouthRollUpper',
'mouthShrugLower': 'mouthShrugLower',
'mouthShrugUpper': 'mouthShrugUpper',
'mouthSmileLeft': 'mouthSmile_L',
'mouthSmileRight': 'mouthSmile_R',
'mouthStretchLeft': 'mouthStretch_L',
'mouthStretchRight': 'mouthStretch_R',
'mouthUpperUpLeft': 'mouthUpperUp_L',
'mouthUpperUpRight': 'mouthUpperUp_R',
'noseSneerLeft': 'noseSneer_L',
'noseSneerRight': 'noseSneer_R',
// '': 'tongueOut'
};
//
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
document.body.appendChild( renderer.domElement );
const camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.z = 5;
const scene = new THREE.Scene();
scene.scale.x = - 1;
const environment = new RoomEnvironment();
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene.background = new THREE.Color( 0x666666 );
scene.environment = pmremGenerator.fromScene( environment ).texture;
const controls = new OrbitControls( camera, renderer.domElement );
// Face
let face, eyeL, eyeR;
const eyeRotationLimit = THREE.MathUtils.degToRad( 30 );
const ktx2Loader = new KTX2Loader()
.setTranscoderPath( 'jsm/libs/basis/' )
.detectSupport( renderer );
new GLTFLoader()
.setKTX2Loader( ktx2Loader )
.setMeshoptDecoder( MeshoptDecoder )
.load( 'models/gltf/facecap.glb', ( gltf ) => {
const mesh = gltf.scene.children[ 0 ];
scene.add( mesh );
const head = mesh.getObjectByName( 'mesh_2' );
head.material = new THREE.MeshNormalMaterial();
face = mesh.getObjectByName( 'mesh_2' );
eyeL = mesh.getObjectByName( 'eyeLeft' );
eyeR = mesh.getObjectByName( 'eyeRight' );
// GUI
const gui = new GUI();
gui.close();
const influences = head.morphTargetInfluences;
for ( const [ key, value ] of Object.entries( head.morphTargetDictionary ) ) {
gui.add( influences, value, 0, 1, 0.01 )
.name( key.replace( 'blendShape1.', '' ) )
.listen( influences );
}
renderer.setAnimationLoop( animate );
} );
// Video Texture
const video = document.createElement( 'video' );
const texture = new THREE.VideoTexture( video );
texture.colorSpace = THREE.SRGBColorSpace;
const geometry = new THREE.PlaneGeometry( 1, 1 );
const material = new THREE.MeshBasicMaterial( { map: texture, depthWrite: false } );
const videomesh = new THREE.Mesh( geometry, material );
scene.add( videomesh );
// MediaPipe
const filesetResolver = await FilesetResolver.forVisionTasks(
'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.0/wasm'
);
const faceLandmarker = await FaceLandmarker.createFromOptions( filesetResolver, {
baseOptions: {
modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/1/face_landmarker.task',
delegate: 'GPU'
},
outputFaceBlendshapes: true,
outputFacialTransformationMatrixes: true,
runningMode: 'VIDEO',
numFaces: 1
} );
if ( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ) {
navigator.mediaDevices.getUserMedia( { video: { facingMode: 'user' } } )
.then( function ( stream ) {
video.srcObject = stream;
video.play();
} )
.catch( function ( error ) {
console.error( 'Unable to access the camera/webcam.', error );
} );
}
const transform = new THREE.Object3D();
function animate() {
if ( video.readyState >= HTMLMediaElement.HAVE_METADATA ) {
const results = faceLandmarker.detectForVideo( video, Date.now() );
if ( results.facialTransformationMatrixes.length > 0 ) {
const facialTransformationMatrixes = results.facialTransformationMatrixes[ 0 ].data;
transform.matrix.fromArray( facialTransformationMatrixes );
transform.matrix.decompose( transform.position, transform.quaternion, transform.scale );
const object = scene.getObjectByName( 'grp_transform' );
object.position.x = transform.position.x;
object.position.y = transform.position.z + 40;
object.position.z = - transform.position.y;
object.rotation.x = transform.rotation.x;
object.rotation.y = transform.rotation.z;
object.rotation.z = - transform.rotation.y;
}
if ( results.faceBlendshapes.length > 0 ) {
const faceBlendshapes = results.faceBlendshapes[ 0 ].categories;
// Morph values does not exist on the eye meshes, so we map the eyes blendshape score into rotation values
const eyeScore = {
leftHorizontal: 0,
rightHorizontal: 0,
leftVertical: 0,
rightVertical: 0,
};
for ( const blendshape of faceBlendshapes ) {
const categoryName = blendshape.categoryName;
const score = blendshape.score;
const index = face.morphTargetDictionary[ blendshapesMap[ categoryName ] ];
if ( index !== undefined ) {
face.morphTargetInfluences[ index ] = score;
}
// There are two blendshape for movement on each axis (up/down , in/out)
// Add one and subtract the other to get the final score in -1 to 1 range
switch ( categoryName ) {
case 'eyeLookInLeft':
eyeScore.leftHorizontal += score;
break;
case 'eyeLookOutLeft':
eyeScore.leftHorizontal -= score;
break;
case 'eyeLookInRight':
eyeScore.rightHorizontal -= score;
break;
case 'eyeLookOutRight':
eyeScore.rightHorizontal += score;
break;
case 'eyeLookUpLeft':
eyeScore.leftVertical -= score;
break;
case 'eyeLookDownLeft':
eyeScore.leftVertical += score;
break;
case 'eyeLookUpRight':
eyeScore.rightVertical -= score;
break;
case 'eyeLookDownRight':
eyeScore.rightVertical += score;
break;
}
}
eyeL.rotation.z = eyeScore.leftHorizontal * eyeRotationLimit;
eyeR.rotation.z = eyeScore.rightHorizontal * eyeRotationLimit;
eyeL.rotation.x = eyeScore.leftVertical * eyeRotationLimit;
eyeR.rotation.x = eyeScore.rightVertical * eyeRotationLimit;
}
}
videomesh.scale.x = video.videoWidth / 100;
videomesh.scale.y = video.videoHeight / 100;
renderer.render( scene, camera );
controls.update();
}
window.addEventListener( 'resize', function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
} );
</script>
</body>
</html>