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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Loader] &rarr;
<h1>[name]</h1>
<p class="desc">用于加载`.svg`资源的加载器<br >
[link:https://en.wikipedia.org/wiki/Scalable_Vector_Graphics 可伸缩向量图形]是XML形式的矢量图形格式用来描述二维矢量图形并支持交互和动画。
</p>
<h2>导入</h2>
<p>
[name]是附加功能,必须显示引用。
请参考[link:#manual/introduction/Installation Installation / Addons].
</p>
<code>
import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
</code>
<h2>代码示例</h2>
<code>
// instantiate a loader
const loader = new SVGLoader();
// load a SVG resource
loader.load(
// resource URL
'data/svgSample.svg',
// called when the resource is loaded
function ( data ) {
const paths = data.paths;
const group = new THREE.Group();
for ( let i = 0; i < paths.length; i ++ ) {
const path = paths[ i ];
const material = new THREE.MeshBasicMaterial( {
color: path.color,
side: THREE.DoubleSide,
depthWrite: false
} );
const shapes = SVGLoader.createShapes( path );
for ( let j = 0; j < shapes.length; j ++ ) {
const shape = shapes[ j ];
const geometry = new THREE.ShapeGeometry( shape );
const mesh = new THREE.Mesh( geometry, material );
group.add( mesh );
}
}
scene.add( group );
},
// called when loading is in progress
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
</code>
<h2>示例</h2>
<p>
[example:webgl_loader_svg]
</p>
<h2>构造函数</h2>
<h3>[name]( [param:LoadingManager manager] )</h3>
<p>
[page:LoadingManager manager] — 加载器使用的[page:LoadingManager 加载器管理]。默认值为[page:LoadingManager THREE.DefaultLoadingManager]。
</p>
<p>
创建一个新的[name]。
</p>
<h2>属性</h2>
<p>查看公共属性请参考基类[page:Loader]。</p>
<h2>方法</h2>
<p>查看公共方法请参考基类[page:Loader]。</p>
<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
<p>
[page:String url] — 一个`.svg`文件的路径或者网络地址。<br />
[page:Function onLoad] — (可选的)加载成功之后调用的函数。该函数以[page:ShapePath]为参数。<br />
[page:Function onProgress] — (可选的)正在加载时调用的函数。参数为XMLHttpRequest实例包含[page:Integer total]和[page:Integer loaded]。
如果服务没有设置Content-Length头.[page:Integer total]的值为0。<br />
[page:Function onError] — (可选的)加载出现错误时调用的函数。该函将错误信息作为参数。<br />
</p>
<p>
根据请求的URL开始加载并根据返回内容调用onLoad。
</p>
<h2>静态方法</h2>
<h3>[method:Array createShapes]( [param:ShapePath shape] )</h3>
<p>
[page:ShapePath shape] — 一个[page:ShapePath]的矢量图形数组,指定[page:SVGLoader]的onLoad函数的参数。<br />
</p>
<p>
返回一个或多个基于[param:ShapePath shape]的[page:Shape]对象,并作为该函数的一个参数返回。
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/SVGLoader.js examples/jsm/loaders/SVGLoader.js]
</p>
</body>
</html>