You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
348 lines
6.9 KiB
HTML
348 lines
6.9 KiB
HTML
2 months ago
|
<!-- Licensed under a BSD license. See license.html for license -->
|
||
|
<!DOCTYPE html>
|
||
|
<html>
|
||
|
<head>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
|
||
|
<title>Three.js - Voxel Geometry - Culled Faces</title>
|
||
|
<style>
|
||
|
html, body {
|
||
|
height: 100%;
|
||
|
margin: 0;
|
||
|
}
|
||
|
#c {
|
||
|
width: 100%;
|
||
|
height: 100%;
|
||
|
display: block;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
<canvas id="c"></canvas>
|
||
|
</body>
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../../build/three.module.js",
|
||
|
"three/addons/": "../../examples/jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
import * as THREE from 'three';
|
||
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
||
|
|
||
|
class VoxelWorld {
|
||
|
|
||
|
constructor( cellSize ) {
|
||
|
|
||
|
this.cellSize = cellSize;
|
||
|
this.cellSliceSize = cellSize * cellSize;
|
||
|
this.cell = new Uint8Array( cellSize * cellSize * cellSize );
|
||
|
|
||
|
}
|
||
|
computeVoxelOffset( x, y, z ) {
|
||
|
|
||
|
const { cellSize, cellSliceSize } = this;
|
||
|
const voxelX = THREE.MathUtils.euclideanModulo( x, cellSize ) | 0;
|
||
|
const voxelY = THREE.MathUtils.euclideanModulo( y, cellSize ) | 0;
|
||
|
const voxelZ = THREE.MathUtils.euclideanModulo( z, cellSize ) | 0;
|
||
|
return voxelY * cellSliceSize +
|
||
|
voxelZ * cellSize +
|
||
|
voxelX;
|
||
|
|
||
|
}
|
||
|
getCellForVoxel( x, y, z ) {
|
||
|
|
||
|
const { cellSize } = this;
|
||
|
const cellX = Math.floor( x / cellSize );
|
||
|
const cellY = Math.floor( y / cellSize );
|
||
|
const cellZ = Math.floor( z / cellSize );
|
||
|
if ( cellX !== 0 || cellY !== 0 || cellZ !== 0 ) {
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
return this.cell;
|
||
|
|
||
|
}
|
||
|
setVoxel( x, y, z, v ) {
|
||
|
|
||
|
const cell = this.getCellForVoxel( x, y, z );
|
||
|
if ( ! cell ) {
|
||
|
|
||
|
return; // TODO: add a new cell?
|
||
|
|
||
|
}
|
||
|
|
||
|
const voxelOffset = this.computeVoxelOffset( x, y, z );
|
||
|
cell[ voxelOffset ] = v;
|
||
|
|
||
|
}
|
||
|
getVoxel( x, y, z ) {
|
||
|
|
||
|
const cell = this.getCellForVoxel( x, y, z );
|
||
|
if ( ! cell ) {
|
||
|
|
||
|
return 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
const voxelOffset = this.computeVoxelOffset( x, y, z );
|
||
|
return cell[ voxelOffset ];
|
||
|
|
||
|
}
|
||
|
generateGeometryDataForCell( cellX, cellY, cellZ ) {
|
||
|
|
||
|
const { cellSize } = this;
|
||
|
const positions = [];
|
||
|
const normals = [];
|
||
|
const indices = [];
|
||
|
const startX = cellX * cellSize;
|
||
|
const startY = cellY * cellSize;
|
||
|
const startZ = cellZ * cellSize;
|
||
|
|
||
|
for ( let y = 0; y < cellSize; ++ y ) {
|
||
|
|
||
|
const voxelY = startY + y;
|
||
|
for ( let z = 0; z < cellSize; ++ z ) {
|
||
|
|
||
|
const voxelZ = startZ + z;
|
||
|
for ( let x = 0; x < cellSize; ++ x ) {
|
||
|
|
||
|
const voxelX = startX + x;
|
||
|
const voxel = this.getVoxel( voxelX, voxelY, voxelZ );
|
||
|
if ( voxel ) {
|
||
|
|
||
|
// There is a voxel here but do we need faces for it?
|
||
|
for ( const { dir, corners } of VoxelWorld.faces ) {
|
||
|
|
||
|
const neighbor = this.getVoxel(
|
||
|
voxelX + dir[ 0 ],
|
||
|
voxelY + dir[ 1 ],
|
||
|
voxelZ + dir[ 2 ] );
|
||
|
if ( ! neighbor ) {
|
||
|
|
||
|
// this voxel has no neighbor in this direction so we need a face.
|
||
|
const ndx = positions.length / 3;
|
||
|
for ( const pos of corners ) {
|
||
|
|
||
|
positions.push( pos[ 0 ] + x, pos[ 1 ] + y, pos[ 2 ] + z );
|
||
|
normals.push( ...dir );
|
||
|
|
||
|
}
|
||
|
|
||
|
indices.push(
|
||
|
ndx, ndx + 1, ndx + 2,
|
||
|
ndx + 2, ndx + 1, ndx + 3,
|
||
|
);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return {
|
||
|
positions,
|
||
|
normals,
|
||
|
indices,
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
VoxelWorld.faces = [
|
||
|
{ // left
|
||
|
dir: [ - 1, 0, 0, ],
|
||
|
corners: [
|
||
|
[ 0, 1, 0 ],
|
||
|
[ 0, 0, 0 ],
|
||
|
[ 0, 1, 1 ],
|
||
|
[ 0, 0, 1 ],
|
||
|
],
|
||
|
},
|
||
|
{ // right
|
||
|
dir: [ 1, 0, 0, ],
|
||
|
corners: [
|
||
|
[ 1, 1, 1 ],
|
||
|
[ 1, 0, 1 ],
|
||
|
[ 1, 1, 0 ],
|
||
|
[ 1, 0, 0 ],
|
||
|
],
|
||
|
},
|
||
|
{ // bottom
|
||
|
dir: [ 0, - 1, 0, ],
|
||
|
corners: [
|
||
|
[ 1, 0, 1 ],
|
||
|
[ 0, 0, 1 ],
|
||
|
[ 1, 0, 0 ],
|
||
|
[ 0, 0, 0 ],
|
||
|
],
|
||
|
},
|
||
|
{ // top
|
||
|
dir: [ 0, 1, 0, ],
|
||
|
corners: [
|
||
|
[ 0, 1, 1 ],
|
||
|
[ 1, 1, 1 ],
|
||
|
[ 0, 1, 0 ],
|
||
|
[ 1, 1, 0 ],
|
||
|
],
|
||
|
},
|
||
|
{ // back
|
||
|
dir: [ 0, 0, - 1, ],
|
||
|
corners: [
|
||
|
[ 1, 0, 0 ],
|
||
|
[ 0, 0, 0 ],
|
||
|
[ 1, 1, 0 ],
|
||
|
[ 0, 1, 0 ],
|
||
|
],
|
||
|
},
|
||
|
{ // front
|
||
|
dir: [ 0, 0, 1, ],
|
||
|
corners: [
|
||
|
[ 0, 0, 1 ],
|
||
|
[ 1, 0, 1 ],
|
||
|
[ 0, 1, 1 ],
|
||
|
[ 1, 1, 1 ],
|
||
|
],
|
||
|
},
|
||
|
];
|
||
|
|
||
|
function main() {
|
||
|
|
||
|
const canvas = document.querySelector( '#c' );
|
||
|
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
|
||
|
|
||
|
const cellSize = 32;
|
||
|
|
||
|
const fov = 75;
|
||
|
const aspect = 2; // the canvas default
|
||
|
const near = 0.1;
|
||
|
const far = 1000;
|
||
|
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
|
||
|
camera.position.set( - cellSize * .3, cellSize * .8, - cellSize * .3 );
|
||
|
|
||
|
const controls = new OrbitControls( camera, canvas );
|
||
|
controls.target.set( cellSize / 2, cellSize / 3, cellSize / 2 );
|
||
|
controls.update();
|
||
|
|
||
|
const scene = new THREE.Scene();
|
||
|
scene.background = new THREE.Color( 'lightblue' );
|
||
|
|
||
|
function addLight( x, y, z ) {
|
||
|
|
||
|
const color = 0xFFFFFF;
|
||
|
const intensity = 3;
|
||
|
const light = new THREE.DirectionalLight( color, intensity );
|
||
|
light.position.set( x, y, z );
|
||
|
scene.add( light );
|
||
|
|
||
|
}
|
||
|
|
||
|
addLight( - 1, 2, 4 );
|
||
|
addLight( 1, - 1, - 2 );
|
||
|
|
||
|
const world = new VoxelWorld( cellSize );
|
||
|
|
||
|
for ( let y = 0; y < cellSize; ++ y ) {
|
||
|
|
||
|
for ( let z = 0; z < cellSize; ++ z ) {
|
||
|
|
||
|
for ( let x = 0; x < cellSize; ++ x ) {
|
||
|
|
||
|
const height = ( Math.sin( x / cellSize * Math.PI * 2 ) + Math.sin( z / cellSize * Math.PI * 3 ) ) * ( cellSize / 6 ) + ( cellSize / 2 );
|
||
|
if ( y < height ) {
|
||
|
|
||
|
world.setVoxel( x, y, z, 1 );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const { positions, normals, indices } = world.generateGeometryDataForCell( 0, 0, 0 );
|
||
|
const geometry = new THREE.BufferGeometry();
|
||
|
const material = new THREE.MeshLambertMaterial( { color: 'green' } );
|
||
|
|
||
|
const positionNumComponents = 3;
|
||
|
const normalNumComponents = 3;
|
||
|
geometry.setAttribute(
|
||
|
'position',
|
||
|
new THREE.BufferAttribute( new Float32Array( positions ), positionNumComponents ) );
|
||
|
geometry.setAttribute(
|
||
|
'normal',
|
||
|
new THREE.BufferAttribute( new Float32Array( normals ), normalNumComponents ) );
|
||
|
geometry.setIndex( indices );
|
||
|
const mesh = new THREE.Mesh( geometry, material );
|
||
|
scene.add( mesh );
|
||
|
|
||
|
function resizeRendererToDisplaySize( renderer ) {
|
||
|
|
||
|
const canvas = renderer.domElement;
|
||
|
const width = canvas.clientWidth;
|
||
|
const height = canvas.clientHeight;
|
||
|
const needResize = canvas.width !== width || canvas.height !== height;
|
||
|
if ( needResize ) {
|
||
|
|
||
|
renderer.setSize( width, height, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
return needResize;
|
||
|
|
||
|
}
|
||
|
|
||
|
let renderRequested = false;
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
renderRequested = undefined;
|
||
|
|
||
|
if ( resizeRendererToDisplaySize( renderer ) ) {
|
||
|
|
||
|
const canvas = renderer.domElement;
|
||
|
camera.aspect = canvas.clientWidth / canvas.clientHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
}
|
||
|
|
||
|
controls.update();
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
render();
|
||
|
|
||
|
function requestRenderIfNotRequested() {
|
||
|
|
||
|
if ( ! renderRequested ) {
|
||
|
|
||
|
renderRequested = true;
|
||
|
requestAnimationFrame( render );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
controls.addEventListener( 'change', requestRenderIfNotRequested );
|
||
|
window.addEventListener( 'resize', requestRenderIfNotRequested );
|
||
|
|
||
|
}
|
||
|
|
||
|
main();
|
||
|
</script>
|
||
|
</html>
|