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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Scenegraph - Car</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script src="resources/threejs-lessons-helper.js"></script> <!-- you can and should delete this script. it is only used on the site to help with errors -->
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
renderer.setClearColor( 0xAAAAAA );
const fov = 40;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.set( 8, 4, 10 );
camera.lookAt( 0, 0, 0 );
const scene = new THREE.Scene();
{
const light = new THREE.DirectionalLight( 0xffffff, 3 );
light.position.set( - 1, 2, 4 );
scene.add( light );
}
{
const light = new THREE.DirectionalLight( 0xffffff, 3 );
light.position.set( 1, - 2, - 4 );
scene.add( light );
}
const carWidth = 4;
const carHeight = 1;
const carLength = 8;
const bodyGeometry = new THREE.BoxGeometry( carWidth, carHeight, carLength );
const bodyMaterial = new THREE.MeshPhongMaterial( { color: 0x6688AA } );
const bodyMesh = new THREE.Mesh( bodyGeometry, bodyMaterial );
scene.add( bodyMesh );
const wheelRadius = 1;
const wheelThickness = .5;
const wheelSegments = 6;
const wheelGeometry = new THREE.CylinderGeometry(
wheelRadius, // top radius
wheelRadius, // bottom radius
wheelThickness, // height of cylinder
wheelSegments );
const wheelMaterial = new THREE.MeshPhongMaterial( { color: 0x888888 } );
const wheelPositions = [
[ - carWidth / 2 + wheelThickness / 2, - carHeight / 2, carLength / 3 ],
[ carWidth / 2 + wheelThickness / 2, - carHeight / 2, carLength / 3 ],
[ - carWidth / 2 + wheelThickness / 2, - carHeight / 2, - carLength / 3 ],
[ carWidth / 2 + wheelThickness / 2, - carHeight / 2, - carLength / 3 ],
];
const wheelMeshes = wheelPositions.map( ( position ) => {
const mesh = new THREE.Mesh( wheelGeometry, wheelMaterial );
mesh.position.set( ...position );
mesh.rotation.z = Math.PI * .5;
scene.add( mesh );
return mesh;
} );
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
// const carPosition = [0, 0, 0];
function render( time ) {
time *= 0.001;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
wheelMeshes.forEach( ( obj ) => {
obj.rotation.x = time;
} );
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>