You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/manual/examples/offscreencanvas-w-picking.html

155 lines
3.0 KiB
HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - OffscreenCanvas Picking</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="module">
import { state, init, pickPosition } from './shared-picking.js';
let sendMouse;
function startWorker( canvas ) {
const offscreen = canvas.transferControlToOffscreen();
const worker = new Worker( 'offscreencanvas-worker-picking.js', { type: 'module' } );
worker.postMessage( { type: 'init', canvas: offscreen }, [ offscreen ] );
sendMouse = ( x, y ) => {
worker.postMessage( {
type: 'mouse',
x,
y,
} );
};
function sendSize() {
worker.postMessage( {
type: 'size',
width: canvas.clientWidth,
height: canvas.clientHeight,
} );
}
window.addEventListener( 'resize', sendSize );
sendSize();
console.log( 'using OffscreenCanvas' ); /* eslint-disable-line no-console */
}
function startMainPage( canvas ) {
init( { canvas } );
sendMouse = ( x, y ) => {
pickPosition.x = x;
pickPosition.y = y;
};
function sendSize() {
state.width = canvas.clientWidth;
state.height = canvas.clientHeight;
}
window.addEventListener( 'resize', sendSize );
sendSize();
console.log( 'using regular canvas' ); /* eslint-disable-line no-console */
}
function main() { /* eslint consistent-return: 0 */
const canvas = document.querySelector( '#c' );
if ( canvas.transferControlToOffscreen ) {
startWorker( canvas );
} else {
startMainPage( canvas );
}
function getCanvasRelativePosition( event ) {
const rect = canvas.getBoundingClientRect();
return {
x: ( event.clientX - rect.left ) * canvas.width / rect.width,
y: ( event.clientY - rect.top ) * canvas.height / rect.height,
};
}
function setPickPosition( event ) {
const pos = getCanvasRelativePosition( event );
sendMouse(
( pos.x / canvas.width ) * 2 - 1,
( pos.y / canvas.height ) * - 2 + 1 ); // note we flip Y
}
function clearPickPosition() {
// unlike the mouse which always has a position
// if the user stops touching the screen we want
// to stop picking. For now we just pick a value
// unlikely to pick something
sendMouse( - 100000, - 100000 );
}
window.addEventListener( 'mousemove', setPickPosition );
window.addEventListener( 'mouseout', clearPickPosition );
window.addEventListener( 'mouseleave', clearPickPosition );
window.addEventListener( 'touchstart', ( event ) => {
// prevent the window from scrolling
event.preventDefault();
setPickPosition( event.touches[ 0 ] );
}, { passive: false } );
window.addEventListener( 'touchmove', ( event ) => {
setPickPosition( event.touches[ 0 ] );
} );
window.addEventListener( 'touchend', clearPickPosition );
}
main();
</script>
</html>