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earthquake_3d_viewer_front/three/manual/examples/align-html-elements-to-3d-g...

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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Align HTML Elements to 3D Globe</title>
<style>
html, body {
height: 100%;
margin: 0;
font-family: sans-serif;
}
#c {
width: 100%; /* let our container decide our size */
height: 100%;
display: block;
}
#container {
position: relative; /* makes this the origin of its children */
width: 100%;
height: 100%;
overflow: hidden;
}
#labels {
position: absolute; /* let us position ourself inside the container */
z-index: 0; /* make a new stacking context so children don't sort with rest of page */
left: 0; /* make our position the top left of the container */
top: 0;
color: white;
}
#labels>div {
position: absolute; /* let us position them inside the container */
left: 0; /* make their default position the top left of the container */
top: 0;
cursor: pointer; /* change the cursor to a hand when over us */
font-size: small;
user-select: none; /* don't let the text get selected */
pointer-events: none; /* make us invisible to the pointer */
text-shadow: /* create a black outline */
-1px -1px 0 #000,
0 -1px 0 #000,
1px -1px 0 #000,
1px 0 0 #000,
1px 1px 0 #000,
0 1px 0 #000,
-1px 1px 0 #000,
-1px 0 0 #000;
}
#labels>div:hover {
color: red;
}
</style>
</head>
<body>
<div id="container">
<canvas id="c"></canvas>
<div id="labels"></div>
</div>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 60;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 10;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 2.5;
const controls = new OrbitControls( camera, canvas );
controls.enableDamping = true;
controls.enablePan = false;
controls.minDistance = 1.2;
controls.maxDistance = 4;
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color( '#236' );
{
const loader = new THREE.TextureLoader();
const texture = loader.load( 'resources/data/world/country-outlines-4k.png', render );
const geometry = new THREE.SphereGeometry( 1, 64, 32 );
const material = new THREE.MeshBasicMaterial( { map: texture } );
scene.add( new THREE.Mesh( geometry, material ) );
}
async function loadJSON( url ) {
const req = await fetch( url );
return req.json();
}
let countryInfos;
async function loadCountryData() {
countryInfos = await loadJSON( 'resources/data/world/country-info.json' ); /* threejs.org: url */
const lonFudge = Math.PI * 1.5;
const latFudge = Math.PI;
// these helpers will make it easy to position the boxes
// We can rotate the lon helper on its Y axis to the longitude
const lonHelper = new THREE.Object3D();
// We rotate the latHelper on its X axis to the latitude
const latHelper = new THREE.Object3D();
lonHelper.add( latHelper );
// The position helper moves the object to the edge of the sphere
const positionHelper = new THREE.Object3D();
positionHelper.position.z = 1;
latHelper.add( positionHelper );
const labelParentElem = document.querySelector( '#labels' );
for ( const countryInfo of countryInfos ) {
const { lat, lon, name } = countryInfo;
// adjust the helpers to point to the latitude and longitude
lonHelper.rotation.y = THREE.MathUtils.degToRad( lon ) + lonFudge;
latHelper.rotation.x = THREE.MathUtils.degToRad( lat ) + latFudge;
// get the position of the lat/lon
positionHelper.updateWorldMatrix( true, false );
const position = new THREE.Vector3();
positionHelper.getWorldPosition( position );
countryInfo.position = position;
// add an element for each country
const elem = document.createElement( 'div' );
elem.textContent = name;
labelParentElem.appendChild( elem );
countryInfo.elem = elem;
}
requestRenderIfNotRequested();
}
loadCountryData();
const tempV = new THREE.Vector3();
function updateLabels() {
// exit if we have not yet loaded the JSON file
if ( ! countryInfos ) {
return;
}
for ( const countryInfo of countryInfos ) {
const { position, elem } = countryInfo;
// get the normalized screen coordinate of that position
// x and y will be in the -1 to +1 range with x = -1 being
// on the left and y = -1 being on the bottom
tempV.copy( position );
tempV.project( camera );
// convert the normalized position to CSS coordinates
const x = ( tempV.x * .5 + .5 ) * canvas.clientWidth;
const y = ( tempV.y * - .5 + .5 ) * canvas.clientHeight;
// move the elem to that position
elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
// set the zIndex for sorting
elem.style.zIndex = ( - tempV.z * .5 + .5 ) * 100000 | 0;
}
}
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
let renderRequested = false;
function render() {
renderRequested = undefined;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
controls.update();
updateLabels();
renderer.render( scene, camera );
}
render();
function requestRenderIfNotRequested() {
if ( ! renderRequested ) {
renderRequested = true;
requestAnimationFrame( render );
}
}
controls.addEventListener( 'change', requestRenderIfNotRequested );
window.addEventListener( 'resize', requestRenderIfNotRequested );
}
main();
</script>
</html>