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earthquake_3d_viewer_front/three/examples/webgpu_xr_native_layers.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js vr - xr layers</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - xr layers
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
import { VRButton } from 'three/addons/webxr/VRButton.js';
import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { InteractiveGroup } from 'three/addons/interactive/InteractiveGroup.js';
import {
RollerCoasterGeometry,
RollerCoasterShadowGeometry,
RollerCoasterLiftersGeometry,
TreesGeometry,
SkyGeometry
} from 'three/addons/misc/RollerCoaster.js';
import { HTMLMesh } from 'three/addons/interactive/HTMLMesh.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let camera, scene, renderer;
let controller1, controller2;
let controllerGrip1, controllerGrip2;
let room;
let count = 0;
const radius = 0.08;
let normal = new THREE.Vector3();
const relativeVelocity = new THREE.Vector3();
const clock = new THREE.Clock();
const funfairs = [];
const train = new THREE.Object3D();
const rcdelta = clock.getDelta() * 0.8; // slow down simulation
const PI2 = Math.PI * 2;
let rccamera = null;
let rcscene = null;
const tempMatrix = new THREE.Matrix4();
let raycaster = null;
const curve = ( function () {
const vector = new THREE.Vector3();
const vector2 = new THREE.Vector3();
return {
getPointAt: function ( t ) {
t = t * PI2;
const x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
const y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
const z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
return vector.set( x, y, z ).multiplyScalar( 2 );
},
getTangentAt: function ( t ) {
const delta = 0.0001;
const t1 = Math.max( 0, t - delta );
const t2 = Math.min( 1, t + delta );
return vector2.copy( this.getPointAt( t2 ) )
.sub( this.getPointAt( t1 ) ).normalize();
}
};
} )();
let horseCamera = null;
let horseScene = null;
let horseMixer = null;
let horseTheta = 0;
let horseMesh = null;
const horseRadius = 600;
let guiScene = null;
let guiCamera = null;
let guiGroup = null;
let rollercoasterLayer = null;
let horseLayer = null;
let guiLayer = null;
const parameters = {
radius: 0.6,
tube: 0.2,
tubularSegments: 150,
radialSegments: 20,
p: 2,
q: 3,
thickness: 0.5
};
init();
function getIntersections( controller ) {
tempMatrix.identity().extractRotation( controller.matrixWorld );
raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
return raycaster.intersectObjects( scene.children, false );
}
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
raycaster = new THREE.Raycaster();
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
camera.position.set( 0, 1.6, 3 );
room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
room.geometry.translate( 0, 3, 0 );
scene.add( room );
scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
const light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );
const geometry = new THREE.IcosahedronGeometry( radius, 3 );
for ( let i = 0; i < 200; i ++ ) {
const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
object.position.x = Math.random() * 4 - 2;
object.position.y = Math.random() * 4;
object.position.z = Math.random() * 4 - 2;
object.userData.velocity = new THREE.Vector3();
object.userData.velocity.x = Math.random() * 0.01 - 0.005;
object.userData.velocity.y = Math.random() * 0.01 - 0.005;
object.userData.velocity.z = Math.random() * 0.01 - 0.005;
room.add( object );
}
//
renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: true, colorBufferType: THREE.UnsignedByteType, multiview: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( render );
renderer.xr.enabled = true;
document.body.appendChild( renderer.domElement );
//
document.body.appendChild( VRButton.createButton( renderer ) );
// controllers
function onSqueezeStart( ) {
this.userData.isSelecting = true;
}
function onSqueezeEnd() {
this.userData.isSelecting = false;
}
function onSelectStart( event ) {
const controller = event.target;
const intersections = getIntersections( controller );
let hadSelection = false;
for ( let x = 0; x < intersections.length; x ++ ) {
if ( intersections[ x ].object == horseLayer ) {
horseLayer.visible = false;
hadSelection = true;
}
if ( intersections[ x ].object == rollercoasterLayer ) {
controller.attach( rollercoasterLayer );
hadSelection = true;
}
if ( intersections[ x ].object == guiLayer ) {
const uv = intersections[ x ].uv;
guiGroup.children[ 0 ].dispatchEvent( { type: 'mousedown', data: { x: uv.x, y: 1 - uv.y }, target: guiGroup } );
hadSelection = true;
}
}
this.userData.isSelecting = hadSelection === false;
}
function onSelectEnd( ) {
horseLayer.visible = true;
scene.attach( rollercoasterLayer );
guiGroup.children[ 0 ].dispatchEvent( { type: 'mouseup', data: { x: 0, y: 0 }, target: guiGroup } );
this.userData.isSelecting = false;
}
controller1 = renderer.xr.getController( 0 );
controller1.addEventListener( 'selectstart', onSelectStart );
controller1.addEventListener( 'selectend', onSelectEnd );
controller1.addEventListener( 'squeezestart', onSqueezeStart );
controller1.addEventListener( 'squeezeend', onSqueezeEnd );
controller1.addEventListener( 'connected', function ( event ) {
this.add( buildController( event.data ) );
} );
controller1.addEventListener( 'disconnected', function () {
this.remove( this.children[ 0 ] );
} );
scene.add( controller1 );
controller2 = renderer.xr.getController( 1 );
controller2.addEventListener( 'selectstart', onSelectStart );
controller2.addEventListener( 'selectend', onSelectEnd );
controller2.addEventListener( 'squeezestart', onSqueezeStart );
controller2.addEventListener( 'squeezeend', onSqueezeEnd );
controller2.addEventListener( 'connected', function ( event ) {
this.add( buildController( event.data ) );
} );
controller2.addEventListener( 'disconnected', function () {
this.remove( this.children[ 0 ] );
} );
scene.add( controller2 );
// The XRControllerModelFactory will automatically fetch controller models
// that match what the user is holding as closely as possible. The models
// should be attached to the object returned from getControllerGrip in
// order to match the orientation of the held device.
const controllerModelFactory = new XRControllerModelFactory();
controllerGrip1 = renderer.xr.getControllerGrip( 0 );
controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
scene.add( controllerGrip1 );
controllerGrip2 = renderer.xr.getControllerGrip( 1 );
controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
scene.add( controllerGrip2 );
//
window.addEventListener( 'resize', onWindowResize );
// set up rollercoaster
rollercoasterLayer = renderer.xr.createCylinderLayer( 1, Math.PI / 2, 2, new THREE.Vector3( 0, 1.5, - 0.5 ), new THREE.Quaternion(), 1500, 1000, renderRollercoaster );
scene.add( rollercoasterLayer );
rcscene = new THREE.Scene();
rcscene.background = new THREE.Color( 0xf0f0ff );
const rclight = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
rclight.position.set( 1, 1, 1 );
rcscene.add( rclight );
rcscene.add( train );
rccamera = new THREE.PerspectiveCamera( 50, 1, 0.1, 500 );
train.add( rccamera );
// environment
let rcgeometry = new THREE.PlaneGeometry( 500, 500, 15, 15 );
rcgeometry.rotateX( - Math.PI / 2 );
const positions = rcgeometry.attributes.position.array;
const vertex = new THREE.Vector3();
for ( let i = 0; i < positions.length; i += 3 ) {
vertex.fromArray( positions, i );
vertex.x += Math.random() * 10 - 5;
vertex.z += Math.random() * 10 - 5;
const distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
vertex.y = Math.random() * Math.max( 0, distance );
vertex.toArray( positions, i );
}
rcgeometry.computeVertexNormals();
let rcmaterial = new THREE.MeshLambertMaterial( {
color: 0x407000
} );
let rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
rcscene.add( rcmesh );
rcgeometry = new TreesGeometry( rcmesh );
rcmaterial = new THREE.MeshBasicMaterial( {
side: THREE.DoubleSide, vertexColors: true
} );
rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
rcscene.add( rcmesh );
rcgeometry = new SkyGeometry();
rcmaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
rcscene.add( rcmesh );
//
rcgeometry = new RollerCoasterGeometry( curve, 1500 );
rcmaterial = new THREE.MeshPhongMaterial( {
vertexColors: true
} );
rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
rcscene.add( rcmesh );
rcgeometry = new RollerCoasterLiftersGeometry( curve, 100 );
rcmaterial = new THREE.MeshPhongMaterial();
rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
rcmesh.position.y = 0.1;
rcscene.add( rcmesh );
rcgeometry = new RollerCoasterShadowGeometry( curve, 500 );
rcmaterial = new THREE.MeshBasicMaterial( {
color: 0x305000, depthWrite: false, transparent: true
} );
rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
rcmesh.position.y = 0.1;
rcscene.add( rcmesh );
//
rcgeometry = new THREE.CylinderGeometry( 10, 10, 5, 15 );
rcmaterial = new THREE.MeshLambertMaterial( {
color: 0xff8080
} );
rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
rcmesh.position.set( - 80, 10, - 70 );
rcmesh.rotation.x = Math.PI / 2;
rcscene.add( rcmesh );
funfairs.push( rcmesh );
rcgeometry = new THREE.CylinderGeometry( 5, 6, 4, 10 );
rcmaterial = new THREE.MeshLambertMaterial( {
color: 0x8080ff
} );
rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
rcmesh.position.set( 50, 2, 30 );
rcscene.add( rcmesh );
funfairs.push( rcmesh );
// set up horse animation
horseLayer = renderer.xr.createQuadLayer( 1, 1, new THREE.Vector3( - 1.5, 1.5, - 1.5 ), new THREE.Quaternion(), 800, 800, renderQuad );
scene.add( horseLayer );
horseLayer.geometry = new THREE.CircleGeometry( .5, 64 );
horseCamera = new THREE.PerspectiveCamera( 50, 1, 1, 10000 );
horseCamera.position.y = 300;
horseScene = new THREE.Scene();
horseScene.background = new THREE.Color( 0xf0f0f0 );
//
const light1 = new THREE.DirectionalLight( 0xefefff, 1.5 );
light1.position.set( 1, 1, 1 ).normalize();
horseScene.add( light1 );
const light2 = new THREE.DirectionalLight( 0xffefef, 1.5 );
light2.position.set( - 1, - 1, - 1 ).normalize();
horseScene.add( light2 );
const loader = new GLTFLoader();
loader.load( 'models/gltf/Horse.glb', function ( gltf ) {
horseMesh = gltf.scene.children[ 0 ];
horseMesh.scale.set( 1.5, 1.5, 1.5 );
horseScene.add( horseMesh );
horseMixer = new THREE.AnimationMixer( horseMesh );
horseMixer.clipAction( gltf.animations[ 0 ] ).setDuration( 1 ).play();
} );
function onChange() { }
function onThicknessChange() { }
// set up ui
guiScene = new THREE.Scene();
guiScene.background = new THREE.Color( 0x0 );
guiCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
guiScene.add( guiCamera );
const gui = new GUI( { width: 300 } );
gui.add( parameters, 'radius', 0.0, 1.0 ).onChange( onChange );
gui.add( parameters, 'tube', 0.0, 1.0 ).onChange( onChange );
gui.add( parameters, 'tubularSegments', 10, 150, 1 ).onChange( onChange );
gui.add( parameters, 'radialSegments', 2, 20, 1 ).onChange( onChange );
gui.add( parameters, 'p', 1, 10, 1 ).onChange( onChange );
gui.add( parameters, 'q', 0, 10, 1 ).onChange( onChange );
gui.add( parameters, 'thickness', 0, 1 ).onChange( onThicknessChange );
gui.domElement.style.visibility = 'hidden';
guiGroup = new InteractiveGroup( renderer, guiCamera );
guiScene.add( guiGroup );
const mesh = new HTMLMesh( gui.domElement );
guiGroup.add( mesh );
const bbox = new THREE.Box3().setFromObject( guiScene );
guiLayer = renderer.xr.createQuadLayer( 1.2, .8, new THREE.Vector3( 1.5, 1.5, - 1.5 ), new THREE.Quaternion(), 1280, 800, renderGui );
scene.add( guiLayer );
guiCamera.left = bbox.min.x;
guiCamera.right = bbox.max.x;
guiCamera.top = bbox.max.y;
guiCamera.bottom = bbox.min.y;
guiCamera.updateProjectionMatrix();
}
function renderGui() {
renderer.render( guiScene, guiCamera );
}
function renderQuad() {
horseTheta += 0.1;
horseCamera.position.x = horseRadius * Math.sin( THREE.MathUtils.degToRad( horseTheta ) );
horseCamera.position.z = horseRadius * Math.cos( THREE.MathUtils.degToRad( horseTheta ) );
horseCamera.lookAt( 0, 150, 0 );
if ( horseMixer ) {
const time = Date.now();
horseMixer.update( ( time - prevTime ) * 0.001 );
prevTime = time;
}
renderer.render( horseScene, horseCamera );
}
const rcposition = new THREE.Vector3();
const tangent = new THREE.Vector3();
const lookAt = new THREE.Vector3();
let rcvelocity = 0;
let progress = 0;
let prevTime = performance.now();
function renderRollercoaster() {
const time = performance.now();
for ( let i = 0; i < funfairs.length; i ++ ) {
funfairs[ i ].rotation.y = time * 0.0004;
}
//
progress += rcvelocity;
progress = progress % 1;
rcposition.copy( curve.getPointAt( progress ) );
rcposition.y += 0.3;
train.position.copy( rcposition );
tangent.copy( curve.getTangentAt( progress ) );
rcvelocity -= tangent.y * 0.0000001 * rcdelta;
rcvelocity = Math.max( 0.00004, Math.min( 0.0002, rcvelocity ) );
train.lookAt( lookAt.copy( rcposition ).sub( tangent ) );
//
renderer.render( rcscene, rccamera );
}
function buildController( data ) {
let geometry, material;
switch ( data.targetRayMode ) {
case 'tracked-pointer':
geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
return new THREE.Line( geometry, material );
case 'gaze':
geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
return new THREE.Mesh( geometry, material );
}
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function handleController( controller ) {
if ( controller.userData.isSelecting ) {
const object = room.children[ count ++ ];
object.position.copy( controller.position );
object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
object.userData.velocity.z = ( Math.random() - 9 );
object.userData.velocity.applyQuaternion( controller.quaternion );
if ( count === room.children.length ) count = 0;
}
const intersections = getIntersections( controller );
for ( let x = 0; x < intersections.length; x ++ ) {
if ( intersections[ x ].object == guiLayer ) {
const uv = intersections[ x ].uv;
guiGroup.children[ 0 ].dispatchEvent( { type: 'mousemove', data: { x: uv.x, y: 1 - uv.y }, target: guiGroup } );
}
}
}
//
function render() {
renderer.xr.renderLayers( );
handleController( controller1 );
handleController( controller2 );
// rotate horse
horseLayer.rotation.y -= 0.02;
//
const delta = clock.getDelta() * 0.8;
const range = 3 - radius;
for ( let i = 0; i < room.children.length; i ++ ) {
const object = room.children[ i ];
object.position.x += object.userData.velocity.x * delta;
object.position.y += object.userData.velocity.y * delta;
object.position.z += object.userData.velocity.z * delta;
// keep objects inside room
if ( object.position.x < - range || object.position.x > range ) {
object.position.x = THREE.MathUtils.clamp( object.position.x, - range, range );
object.userData.velocity.x = - object.userData.velocity.x;
}
if ( object.position.y < radius || object.position.y > 6 ) {
object.position.y = Math.max( object.position.y, radius );
object.userData.velocity.x *= 0.98;
object.userData.velocity.y = - object.userData.velocity.y * 0.8;
object.userData.velocity.z *= 0.98;
}
if ( object.position.z < - range || object.position.z > range ) {
object.position.z = THREE.MathUtils.clamp( object.position.z, - range, range );
object.userData.velocity.z = - object.userData.velocity.z;
}
for ( let j = i + 1; j < room.children.length; j ++ ) {
const object2 = room.children[ j ];
normal.copy( object.position ).sub( object2.position );
const distance = normal.length();
if ( distance < 2 * radius ) {
normal.multiplyScalar( 0.5 * distance - radius );
object.position.sub( normal );
object2.position.add( normal );
normal.normalize();
relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
object.userData.velocity.sub( normal );
object2.userData.velocity.add( normal );
}
}
object.userData.velocity.y -= 9.8 * delta;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>