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254 lines
6.5 KiB
HTML
254 lines
6.5 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - water</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water<br />
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<a href="https://skfb.ly/6WOOR" target="_blank" rel="noopener">The Night Pool</a> by
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<a href="https://sketchfab.com/syntheticplants" target="_blank" rel="noopener">syntheticplants</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC BY 4.0</a><br />
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { pass, mrt, output, emissive, color, screenUV } from 'three/tsl';
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import { bloom } from 'three/addons/tsl/display/BloomNode.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
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import { WaterMesh } from 'three/addons/objects/Water2Mesh.js';
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import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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let scene, camera, renderer, water, postProcessing, controls;
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const params = {
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color: '#99e0ff',
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scale: 2,
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flowX: 1,
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flowY: 1
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};
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init();
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async function init() {
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scene = new THREE.Scene();
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const loader = new UltraHDRLoader();
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loader.setDataType( THREE.HalfFloatType );
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loader.load( `textures/equirectangular/moonless_golf_2k.hdr.jpg`, function ( texture ) {
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texture.mapping = THREE.EquirectangularReflectionMapping;
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texture.needsUpdate = true;
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scene.background = texture;
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scene.environment = texture;
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} );
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// camera
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
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camera.position.set( - 20, 6, - 30 );
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// asset loading
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
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const gltfLoader = new GLTFLoader();
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gltfLoader.setDRACOLoader( dracoLoader );
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const textureLoader = new THREE.TextureLoader();
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const [ gltf, normalMap0, normalMap1 ] = await Promise.all( [
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gltfLoader.loadAsync( 'models/gltf/pool.glb' ),
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textureLoader.loadAsync( 'textures/water/Water_1_M_Normal.jpg' ),
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textureLoader.loadAsync( 'textures/water/Water_2_M_Normal.jpg' )
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] );
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gltf.scene.position.z = 2;
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gltf.scene.scale.setScalar( 0.1 );
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scene.add( gltf.scene );
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// water
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normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
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normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
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const waterGeometry = new THREE.PlaneGeometry( 30, 40 );
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water = new WaterMesh( waterGeometry, {
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color: params.color,
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scale: params.scale,
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flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
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normalMap0: normalMap0,
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normalMap1: normalMap1
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} );
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water.position.set( 0, 0.2, - 2 );
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water.rotation.x = Math.PI * - 0.5;
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water.renderOrder = Infinity;
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scene.add( water );
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// floor
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const floorGeometry = new THREE.PlaneGeometry( 1, 1 );
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floorGeometry.rotateX( - Math.PI * 0.5 );
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const floorMaterial = new THREE.MeshStandardMaterial( {
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color: 0x444444,
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roughness: 1,
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metalness: 0,
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side: THREE.DoubleSide
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} );
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{
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const floor = new THREE.Mesh( floorGeometry, floorMaterial );
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floor.position.set( 20, 0, 0 );
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floor.scale.set( 15, 1, 80 );
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scene.add( floor );
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}
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{
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const floor = new THREE.Mesh( floorGeometry, floorMaterial );
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floor.position.set( - 20, 0, 0 );
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floor.scale.set( 15, 1, 80 );
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scene.add( floor );
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}
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{
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const floor = new THREE.Mesh( floorGeometry, floorMaterial );
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floor.position.set( 0, 0, 30 );
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floor.scale.set( 30, 1, 20 );
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scene.add( floor );
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}
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{
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const floor = new THREE.Mesh( floorGeometry, floorMaterial );
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floor.position.set( 0, 0, - 30 );
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floor.scale.set( 30, 1, 20 );
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scene.add( floor );
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}
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// renderer
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setAnimationLoop( animate );
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = 0.5;
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document.body.appendChild( renderer.domElement );
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// postprocessing
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postProcessing = new THREE.PostProcessing( renderer );
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const scenePass = pass( scene, camera );
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scenePass.setMRT( mrt( {
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output,
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emissive
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} ) );
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const outputPass = scenePass.getTextureNode();
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const emissivePass = scenePass.getTextureNode( 'emissive' );
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const bloomPass = bloom( emissivePass, 2 );
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postProcessing.outputNode = outputPass.add( bloomPass );
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// gui
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const gui = new GUI();
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const waterNode = water.material.colorNode;
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gui.addColor( params, 'color' ).onChange( function ( value ) {
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waterNode.color.value.set( value );
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} );
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gui.add( params, 'scale', 1, 10 ).onChange( function ( value ) {
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waterNode.scale.value = value;
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} );
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gui.add( params, 'flowX', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
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waterNode.flowDirection.value.x = value;
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waterNode.flowDirection.value.normalize();
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} );
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gui.add( params, 'flowY', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
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waterNode.flowDirection.value.y = value;
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waterNode.flowDirection.value.normalize();
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} );
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gui.open();
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//
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controls = new OrbitControls( camera, renderer.domElement );
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controls.enableDamping = true;
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controls.target.set( 0, 0, -5 );
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controls.update();
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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controls.update();
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postProcessing.render();
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}
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</script>
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</body>
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</html>
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