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164 lines
3.9 KiB
HTML
164 lines
3.9 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - volumetric perlin</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - volumetric perlin
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { Break, If, vec3, vec4, texture3D, uniform, Fn } from 'three/tsl';
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import { RaymarchingBox } from 'three/addons/tsl/utils/Raymarching.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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let renderer, scene, camera;
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let mesh;
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init();
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function init() {
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
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camera.position.set( 0, 0, 2 );
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new OrbitControls( camera, renderer.domElement );
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// Texture
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const size = 128;
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const data = new Uint8Array( size * size * size );
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let i = 0;
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const perlin = new ImprovedNoise();
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const vector = new THREE.Vector3();
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for ( let z = 0; z < size; z ++ ) {
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for ( let y = 0; y < size; y ++ ) {
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for ( let x = 0; x < size; x ++ ) {
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vector.set( x, y, z ).divideScalar( size );
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const d = perlin.noise( vector.x * 6.5, vector.y * 6.5, vector.z * 6.5 );
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data[ i ++ ] = d * 128 + 128;
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}
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}
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}
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const texture = new THREE.Data3DTexture( data, size, size, size );
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texture.format = THREE.RedFormat;
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texture.minFilter = THREE.LinearFilter;
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texture.magFilter = THREE.LinearFilter;
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texture.unpackAlignment = 1;
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texture.needsUpdate = true;
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// Shader
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const opaqueRaymarchingTexture = Fn( ( { texture, steps, threshold } ) => {
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const finalColor = vec4( 0 ).toVar();
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RaymarchingBox( steps, ( { positionRay } ) => {
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const mapValue = texture.sample( positionRay.add( 0.5 ) ).r.toVar();
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If( mapValue.greaterThan( threshold ), () => {
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const p = vec3( positionRay ).add( 0.5 );
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finalColor.rgb.assign( texture.normal( p ).mul( 0.5 ).add( positionRay.mul( 1.5 ).add( 0.25 ) ) );
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finalColor.a.assign( 1 );
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Break();
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} );
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} );
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return finalColor;
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} );
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//
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const threshold = uniform( 0.6 );
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const steps = uniform( 200 );
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const material = new THREE.NodeMaterial();
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material.colorNode = opaqueRaymarchingTexture( {
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texture: texture3D( texture, null, 0 ),
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steps,
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threshold
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} );
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material.side = THREE.BackSide;
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material.transparent = true;
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mesh = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 1 ), material );
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scene.add( mesh );
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//
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const gui = new GUI();
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gui.add( threshold, 'value', 0, 1, 0.01 ).name( 'threshold' );
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gui.add( steps, 'value', 0, 300, 1 ).name( 'steps' );
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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