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earthquake_3d_viewer_front/three/examples/webgpu_storage_buffer.html

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<html lang="en">
<head>
<title>three.js webgpu - storage pbo external element</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
<br />This example demonstrates fetching an external element from a StorageBuffer.
<br />The left canvas uses the WebGPU Backend, while the right uses the WebGL Backend.
<div id="timestamps" style="
position: absolute;
top: 60px;
left: 0;
padding: 10px;
background: rgba( 0, 0, 0, 0.5 );
color: #fff;
font-family: monospace;
font-size: 12px;
line-height: 1.5;
pointer-events: none;
text-align: left;
"></div>
<div id="timestamps_webgl" style="
position: absolute;
top: 60px;
right: 0;
padding: 10px;
background: rgba( 0, 0, 0, 0.5 );
color: #fff;
font-family: monospace;
font-size: 12px;
line-height: 1.5;
pointer-events: none;
text-align: left;
"></div>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { storage, If, vec3, uv, uint, float, Fn, instanceIndex, workgroupBarrier } from 'three/tsl';
const timestamps = {
webgpu: document.getElementById( 'timestamps' ),
webgl: document.getElementById( 'timestamps_webgl' )
};
// WebGPU Backend
init();
// WebGL Backend
init( true );
async function init( forceWebGL = false ) {
const aspect = ( window.innerWidth / 2 ) / window.innerHeight;
const camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 2 );
camera.position.z = 1;
const scene = new THREE.Scene();
// texture
const size = 32; // non power of two buffer size is not well supported in WebGPU
const barCount = 32;
const type = [ 'float', 'vec2', 'vec3', 'vec4' ];
const arrayBufferNodes = [];
for ( let i = 0; i < type.length; i ++ ) {
const typeSize = i + 1;
const array = new Array( size * typeSize ).fill( 0 );
const arrayBuffer = new THREE.StorageInstancedBufferAttribute( new Float32Array( array ), typeSize );
arrayBufferNodes.push( storage( arrayBuffer, type[ i ], size ).setPBO( true ) );
}
const computeInitOrder = Fn( () => {
for ( let i = 0; i < type.length; i ++ ) {
arrayBufferNodes[ i ].element( instanceIndex ).assign( instanceIndex );
}
} );
const computeInvertOrder = Fn( () => {
for ( let i = 0; i < type.length; i ++ ) {
const invertIndex = arrayBufferNodes[ i ].element( uint( size - 1 ).sub( instanceIndex ) ).toVar();
workgroupBarrier();
arrayBufferNodes[ i ].element( instanceIndex ).assign( invertIndex );
}
} );
// compute
const computeInit = computeInitOrder().compute( size );
const compute = computeInvertOrder().compute( size );
const material = new THREE.MeshBasicNodeMaterial( { color: 0x00ff00 } );
material.colorNode = Fn( () => {
const index = uint( uv().x.mul( size ).floor() ).toVar();
If( index.greaterThanEqual( size ), () => {
index.assign( uint( size ).sub( 1 ) );
} );
const color = vec3( 0, 0, 0 ).toVar();
If( uv().y.greaterThan( 0.0 ), () => {
const indexValue = arrayBufferNodes[ 0 ].element( index ).toVar();
const value = float( indexValue ).div( float( size ) ).mul( barCount ).floor().div( barCount );
color.assign( vec3( value, 0, 0 ) );
} );
If( uv().y.greaterThan( 0.25 ), () => {
const indexValue = arrayBufferNodes[ 1 ].element( index ).toVar();
const value = float( indexValue ).div( float( size ) ).mul( barCount ).floor().div( barCount );
color.assign( vec3( 0, value, 0 ) );
} );
If( uv().y.greaterThan( 0.5 ), () => {
const indexValue = arrayBufferNodes[ 2 ].element( index ).toVar();
const value = float( indexValue ).div( float( size ) ).mul( barCount ).floor().div( barCount );
color.assign( vec3( 0, 0, value ) );
} );
If( uv().y.greaterThan( 0.75 ), () => {
const indexValue = arrayBufferNodes[ 3 ].element( index ).toVar();
const value = float( indexValue ).div( float( size ) ).mul( barCount ).floor().div( barCount );
color.assign( vec3( value, value, value ) );
} );
return color;
} )();
//
const plane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), material );
scene.add( plane );
const renderer = new THREE.WebGPURenderer( { antialias: false, forceWebGL: forceWebGL, trackTimestamp: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth / 2, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.domElement.style.position = 'absolute';
renderer.domElement.style.top = '0';
renderer.domElement.style.left = '0';
renderer.domElement.style.width = '50%';
renderer.domElement.style.height = '100%';
if ( forceWebGL ) {
renderer.domElement.style.left = '50%';
scene.background = new THREE.Color( 0x212121 );
} else {
scene.background = new THREE.Color( 0x313131 );
}
await renderer.computeAsync( computeInit );
//
renderer.info.autoReset = false;
const stepAnimation = async function () {
renderer.info.reset();
await renderer.computeAsync( compute );
await renderer.renderAsync( scene, camera );
renderer.resolveTimestampsAsync( THREE.TimestampQuery.COMPUTE );
renderer.resolveTimestampsAsync( THREE.TimestampQuery.RENDER );
timestamps[ forceWebGL ? 'webgl' : 'webgpu' ].innerHTML = `
Compute ${renderer.info.compute.frameCalls} pass in ${renderer.info.compute.timestamp.toFixed( 6 )}ms<br>
Draw ${renderer.info.render.drawCalls} pass in ${renderer.info.render.timestamp.toFixed( 6 )}ms`;
setTimeout( stepAnimation, 1000 );
};
stepAnimation();
window.addEventListener( 'resize', onWindowResize );
function onWindowResize() {
renderer.setSize( window.innerWidth / 2, window.innerHeight );
const aspect = ( window.innerWidth / 2 ) / window.innerHeight;
const frustumHeight = camera.top - camera.bottom;
camera.left = - frustumHeight * aspect / 2;
camera.right = frustumHeight * aspect / 2;
camera.updateProjectionMatrix();
renderer.render( scene, camera );
}
}
</script>
</body>
</html>