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earthquake_3d_viewer_front/three/examples/webgpu_refraction.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - refraction</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - refraction
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { viewportSafeUV, viewportSharedTexture, screenUV, texture, uv } from 'three/tsl';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, scene, renderer;
let cameraControls;
let smallSphere;
init();
function init() {
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.set( 0, 50, 160 );
//
const geometry = new THREE.IcosahedronGeometry( 5, 0 );
const material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x7b7b7b, flatShading: true } );
smallSphere = new THREE.Mesh( geometry, material );
scene.add( smallSphere );
// textures
const loader = new THREE.TextureLoader();
const floorNormal = loader.load( 'textures/floors/FloorsCheckerboard_S_Normal.jpg' );
floorNormal.wrapS = THREE.RepeatWrapping;
floorNormal.wrapT = THREE.RepeatWrapping;
// refractor
const verticalNormalScale = 0.1;
const verticalUVOffset = texture( floorNormal, uv().mul( 5 ) ).xy.mul( 2 ).sub( 1 ).mul( verticalNormalScale );
const refractorUV = screenUV.add( verticalUVOffset );
const verticalRefractor = viewportSharedTexture( viewportSafeUV( refractorUV ) );
const planeGeo = new THREE.PlaneGeometry( 100.1, 100.1 );
const planeRefractor = new THREE.Mesh( planeGeo, new THREE.MeshBasicNodeMaterial( {
backdropNode: verticalRefractor
} ) );
planeRefractor.material.transparent = true;
planeRefractor.position.y = 50;
scene.add( planeRefractor );
// walls
const planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
planeTop.position.y = 100;
planeTop.rotateX( Math.PI / 2 );
scene.add( planeTop );
const planeBottom = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
planeBottom.rotateX( - Math.PI / 2 );
scene.add( planeBottom );
const planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
planeBack.position.z = - 50;
planeBack.position.y = 50;
scene.add( planeBack );
const planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
planeRight.position.x = 50;
planeRight.position.y = 50;
planeRight.rotateY( - Math.PI / 2 );
scene.add( planeRight );
const planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
planeLeft.position.x = - 50;
planeLeft.position.y = 50;
planeLeft.rotateY( Math.PI / 2 );
scene.add( planeLeft );
// lights
const mainLight = new THREE.PointLight( 0xe7e7e7, 2.5, 250, 0 );
mainLight.position.y = 60;
scene.add( mainLight );
const greenLight = new THREE.PointLight( 0x00ff00, 0.5, 1000, 0 );
greenLight.position.set( 550, 50, 0 );
scene.add( greenLight );
const redLight = new THREE.PointLight( 0xff0000, 0.5, 1000, 0 );
redLight.position.set( - 550, 50, 0 );
scene.add( redLight );
const blueLight = new THREE.PointLight( 0xbbbbfe, 0.5, 1000, 0 );
blueLight.position.set( 0, 50, 550 );
scene.add( blueLight );
// renderer
renderer = new THREE.WebGPURenderer( /*{ antialias: true }*/ );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// controls
cameraControls = new OrbitControls( camera, renderer.domElement );
cameraControls.target.set( 0, 50, 0 );
cameraControls.maxDistance = 400;
cameraControls.minDistance = 10;
cameraControls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
const timer = Date.now() * 0.01;
smallSphere.position.set(
Math.cos( timer * 0.1 ) * 30,
Math.abs( Math.cos( timer * 0.2 ) ) * 20 + 5,
Math.sin( timer * 0.1 ) * 30
);
smallSphere.rotation.y = ( Math.PI / 2 ) - timer * 0.1;
smallSphere.rotation.z = timer * 0.8;
renderer.render( scene, camera );
}
</script>
</body>
</html>