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144 lines
3.6 KiB
HTML
144 lines
3.6 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - bloom emissive</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - bloom emissive
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { pass, mrt, output, emissive } from 'three/tsl';
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import { bloom } from 'three/addons/tsl/display/BloomNode.js';
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import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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let camera, scene, renderer;
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let postProcessing;
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init();
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function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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//
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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camera.position.set( - 1.8, 0.6, 2.7 );
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scene = new THREE.Scene();
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new RGBELoader()
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.setPath( 'textures/equirectangular/' )
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.load( 'moonless_golf_1k.hdr', function ( texture ) {
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texture.mapping = THREE.EquirectangularReflectionMapping;
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scene.background = texture;
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scene.environment = texture;
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// model
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const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
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scene.add( gltf.scene );
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} );
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} );
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//
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renderer = new THREE.WebGPURenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( render );
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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container.appendChild( renderer.domElement );
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//
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const scenePass = pass( scene, camera );
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scenePass.setMRT( mrt( {
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output,
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emissive
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} ) );
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const outputPass = scenePass.getTextureNode();
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const emissivePass = scenePass.getTextureNode( 'emissive' );
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const bloomPass = bloom( emissivePass, 2.5, .5 );
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postProcessing = new THREE.PostProcessing( renderer );
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postProcessing.outputNode = outputPass.add( bloomPass );
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//
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 2;
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controls.maxDistance = 10;
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controls.target.set( 0, 0, - 0.2 );
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window.addEventListener( 'resize', onWindowResize );
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//
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const gui = new GUI();
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const bloomFolder = gui.addFolder( 'bloom' );
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bloomFolder.add( bloomPass.strength, 'value', 0.0, 5.0 ).name( 'strength' );
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bloomFolder.add( bloomPass.radius, 'value', 0.0, 1.0 ).name( 'radius' );
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const toneMappingFolder = gui.addFolder( 'tone mapping' );
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toneMappingFolder.add( renderer, 'toneMappingExposure', 0.1, 2 ).name( 'exposure' );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function render() {
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postProcessing.render();
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}
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</script>
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</body>
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</html>
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