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earthquake_3d_viewer_front/three/examples/webgpu_pmrem_cubemap.html

113 lines
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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - pmrem cubemap</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { normalWorldGeometry, uniform, normalView, positionViewDirection, cameraViewMatrix, pmremTexture } from 'three/tsl';
import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let camera, scene, renderer;
init();
async function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( - 1.8, 0.6, 2.7 );
scene = new THREE.Scene();
const forceWebGL = false;
renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
await renderer.init();
container.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render ); // use if there is no animation loop
controls.minDistance = 2;
controls.maxDistance = 10;
controls.update();
new RGBMLoader()
.setPath( './textures/cube/pisaRGBM16/' )
.loadCubemap( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ], function ( map ) {
const reflectVec = positionViewDirection.negate().reflect( normalView ).transformDirection( cameraViewMatrix );
const pmremRoughness = uniform( .5 );
const pmremNode = pmremTexture( map, reflectVec, pmremRoughness );
scene.backgroundNode = pmremTexture( map, normalWorldGeometry, pmremRoughness );
scene.add( new THREE.Mesh( new THREE.SphereGeometry( .5, 64, 64 ), new THREE.MeshBasicNodeMaterial( { colorNode: pmremNode } ) ) );
// gui
const gui = new GUI();
gui.add( pmremRoughness, 'value', 0, 1, 0.001 ).name( 'roughness' ).onChange( () => render() );
render();
} );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
//
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>