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earthquake_3d_viewer_front/three/examples/webgpu_parallax_uv.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - parallax uv</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - parallax uv<br />
Textures by <a href="https://ambientcg.com/view?id=Ice002" target="_blank" rel="noopener">ambientCG</a><br />
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { texture, parallaxUV, blendOverlay, uv } from 'three/tsl';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, scene, renderer;
let controls;
init();
async function init() {
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, .1, 50 );
camera.position.set( 10, 14, 10 );
// environment
const environmentTexture = await new THREE.CubeTextureLoader()
.setPath( './textures/cube/Park2/' )
.loadAsync( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
scene.environment = environmentTexture;
scene.background = environmentTexture;
// textures
const loader = new THREE.TextureLoader();
const topTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_Color.jpg' );
topTexture.colorSpace = THREE.SRGBColorSpace;
const roughnessTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_Roughness.jpg' );
roughnessTexture.colorSpace = THREE.NoColorSpace;
const normalTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_NormalGL.jpg' );
normalTexture.colorSpace = THREE.NoColorSpace;
const displaceTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_Displacement.jpg' );
displaceTexture.colorSpace = THREE.NoColorSpace;
//
const bottomTexture = await loader.loadAsync( 'textures/ambientcg/Ice003_1K-JPG_Color.jpg' );
bottomTexture.colorSpace = THREE.SRGBColorSpace;
bottomTexture.wrapS = THREE.RepeatWrapping;
bottomTexture.wrapT = THREE.RepeatWrapping;
// parallax effect
const parallaxScale = .3;
const offsetUV = texture( displaceTexture ).mul( parallaxScale );
const parallaxUVOffset = parallaxUV( uv(), offsetUV );
const parallaxResult = texture( bottomTexture, parallaxUVOffset );
const iceNode = blendOverlay( texture( topTexture ), parallaxResult );
// material
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = iceNode.mul( 5 ); // increase the color intensity to 5 ( contrast )
material.roughnessNode = texture( roughnessTexture );
material.normalMap = normalTexture;
material.metalness = 0;
const geometry = new THREE.BoxGeometry( 10, 10, 10 );
const ground = new THREE.Mesh( geometry, material );
ground.rotateX( - Math.PI / 2 );
scene.add( ground );
// renderer
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMappingExposure = 6;
document.body.appendChild( renderer.domElement );
// controls
controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0, 0 );
controls.maxDistance = 40;
controls.minDistance = 10;
controls.autoRotate = true;
controls.autoRotateSpeed = - 1;
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
controls.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>