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201 lines
5.4 KiB
HTML
201 lines
5.4 KiB
HTML
2 months ago
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<html lang="en">
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<head>
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<title>three.js webgpu - mrt readback</title>
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<meta charset="utf-8">
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<link rel="shortcut icon" href="#">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - mrt readback
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { mix, step, texture, screenUV, mrt, output, normalWorld, uv, vec2 } from 'three/tsl';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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let camera, scene, renderer, torus;
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let quadMesh, sceneMRT, renderTarget, readbackTarget, material, readbackMaterial, pixelBuffer, pixelBufferTexture;
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const gui = new GUI();
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const options = {
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selection: 'mrt',
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};
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gui.add( options, 'selection', [ 'mrt', 'diffuse', 'normal' ] );
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init();
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function init() {
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( render );
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document.body.appendChild( renderer.domElement );
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// Create a multi render target with Float buffers
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renderTarget = new THREE.RenderTarget(
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window.innerWidth * window.devicePixelRatio,
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window.innerHeight * window.devicePixelRatio,
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{ count: 2, minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter }
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);
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// Name our G-Buffer attachments for debugging
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renderTarget.textures[ 0 ].name = 'output';
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renderTarget.textures[ 1 ].name = 'normal';
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// Init readback render target, readback data texture, readback material
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// Be careful with the size! 512 is already big. Reading data back from the GPU is computationally intensive
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const size = 512;
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readbackTarget = new THREE.RenderTarget( size, size, { count: 2 } );
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pixelBuffer = new Uint8Array( size ** 2 * 4 ).fill( 0 );
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pixelBufferTexture = new THREE.DataTexture( pixelBuffer, size, size );
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pixelBufferTexture.type = THREE.UnsignedByteType;
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pixelBufferTexture.format = THREE.RGBAFormat;
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readbackMaterial = new THREE.MeshBasicNodeMaterial();
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readbackMaterial.colorNode = texture( pixelBufferTexture );
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// MRT
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sceneMRT = mrt( {
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'output': output,
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'normal': normalWorld
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} );
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// Scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x222222 );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 50 );
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camera.position.z = 4;
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const loader = new THREE.TextureLoader();
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const diffuse = loader.load( 'textures/hardwood2_diffuse.jpg' );
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diffuse.colorSpace = THREE.SRGBColorSpace;
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diffuse.wrapS = THREE.RepeatWrapping;
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diffuse.wrapT = THREE.RepeatWrapping;
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const torusMaterial = new THREE.NodeMaterial();
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torusMaterial.colorNode = texture( diffuse, uv().mul( vec2( 10, 4 ) ) );
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torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 1, 0.3, 128, 32 ), torusMaterial );
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scene.add( torus );
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// Output
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material = new THREE.NodeMaterial();
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material.colorNode = mix( texture( renderTarget.textures[ 0 ] ), texture( renderTarget.textures[ 1 ] ), step( 0.5, screenUV.x ) );
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quadMesh = new THREE.QuadMesh( material );
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// Controls
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new OrbitControls( camera, renderer.domElement );
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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const dpr = renderer.getPixelRatio();
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renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
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}
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async function render( time ) {
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const selection = options.selection;
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torus.rotation.y = ( time / 1000 ) * .4;
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const isMRT = selection === 'mrt';
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// render scene into target
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renderer.setMRT( isMRT ? sceneMRT : null );
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renderer.setRenderTarget( isMRT ? renderTarget : readbackTarget );
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renderer.render( scene, camera );
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// render post FX
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renderer.setMRT( null );
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renderer.setRenderTarget( null );
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if ( isMRT ) {
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quadMesh.material = material;
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} else {
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quadMesh.material = readbackMaterial;
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await readback();
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}
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quadMesh.render( renderer );
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}
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async function readback() {
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const width = readbackTarget.width;
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const height = readbackTarget.height;
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const selection = options.selection;
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if ( selection === 'diffuse' ) {
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pixelBuffer = await renderer.readRenderTargetPixelsAsync( readbackTarget, 0, 0, width, height, 0 ); // zero is optional
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pixelBufferTexture.image.data = pixelBuffer;
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pixelBufferTexture.needsUpdate = true;
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} else if ( selection === 'normal' ) {
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pixelBuffer = await renderer.readRenderTargetPixelsAsync( readbackTarget, 0, 0, width, height, 1 );
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pixelBufferTexture.image.data = pixelBuffer;
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pixelBufferTexture.needsUpdate = true;
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}
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}
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</script>
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</body>
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</html>
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