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154 lines
4.1 KiB
HTML
154 lines
4.1 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - mrt</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - mrt<br />
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Final / Beauty / Normal / Emissive / Diffuse
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { output, normalView, pass, step, diffuseColor, emissive, directionToColor, screenUV, mix, mrt, Fn } from 'three/tsl';
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import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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let camera, scene, renderer;
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let postProcessing;
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init();
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function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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// scene
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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camera.position.set( - 1.8, 0.6, 2.7 );
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scene = new THREE.Scene();
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new RGBELoader()
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.setPath( 'textures/equirectangular/' )
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.load( 'royal_esplanade_1k.hdr', function ( texture ) {
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texture.mapping = THREE.EquirectangularReflectionMapping;
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scene.background = texture;
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scene.environment = texture;
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// model
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const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
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scene.add( gltf.scene );
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} );
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} );
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// renderer
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( render );
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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container.appendChild( renderer.domElement );
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// post processing
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const scenePass = pass( scene, camera, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter } );
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scenePass.setMRT( mrt( {
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output: output,
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normal: directionToColor( normalView ),
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diffuse: diffuseColor,
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emissive: emissive
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} ) );
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// optimize textures
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const normalTexture = scenePass.getTexture( 'normal' );
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const diffuseTexture = scenePass.getTexture( 'diffuse' );
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const emissiveTexture = scenePass.getTexture( 'emissive' );
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normalTexture.type = diffuseTexture.type = emissiveTexture.type = THREE.UnsignedByteType;
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// post processing - mrt
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postProcessing = new THREE.PostProcessing( renderer );
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postProcessing.outputColorTransform = false;
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postProcessing.outputNode = Fn( () => {
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const output = scenePass.getTextureNode( 'output' ); // output name is optional here
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const normal = scenePass.getTextureNode( 'normal' );
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const diffuse = scenePass.getTextureNode( 'diffuse' );
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const emissive = scenePass.getTextureNode( 'emissive' );
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const out = mix( output.renderOutput(), output, step( 0.2, screenUV.x ) );
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const nor = mix( out, normal, step( 0.4, screenUV.x ) );
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const emi = mix( nor, emissive, step( 0.6, screenUV.x ) );
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const dif = mix( emi, diffuse, step( 0.8, screenUV.x ) );
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return dif;
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} )();
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// controls
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 2;
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controls.maxDistance = 10;
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controls.target.set( 0, 0, - 0.2 );
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controls.update();
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function render() {
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postProcessing.render();
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}
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</script>
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</body>
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</html>
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