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earthquake_3d_viewer_front/three/examples/webgpu_materials_lightmap.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - lightmap</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { vec4, color, positionLocal, mix } from 'three/tsl';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let container;
let camera, scene, renderer;
const params = {
intensity: 1
};
init();
async function init() {
const { innerWidth, innerHeight } = window;
container = document.createElement( 'div' );
document.body.appendChild( container );
// CAMERA
camera = new THREE.PerspectiveCamera( 40, innerWidth / innerHeight, 1, 10000 );
camera.position.set( 700, 200, - 500 );
// SCENE
scene = new THREE.Scene();
// LIGHTS
const light = new THREE.DirectionalLight( 0xd5deff );
light.position.x = 300;
light.position.y = 250;
light.position.z = - 500;
scene.add( light );
// SKYDOME
const topColor = new THREE.Color().copy( light.color );
const bottomColor = new THREE.Color( 0xffffff );
const offset = 400;
const exponent = 0.6;
const h = positionLocal.add( offset ).normalize().y;
const skyMat = new THREE.MeshBasicNodeMaterial();
skyMat.colorNode = vec4( mix( color( bottomColor ), color( topColor ), h.max( 0.0 ).pow( exponent ) ), 1.0 );
skyMat.side = THREE.BackSide;
const sky = new THREE.Mesh( new THREE.SphereGeometry( 4000, 32, 15 ), skyMat );
scene.add( sky );
// MODEL
const loader = new THREE.ObjectLoader();
const object = await loader.loadAsync( 'models/json/lightmap/lightmap.json' );
scene.add( object );
// RENDERER
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setAnimationLoop( animate );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( innerWidth, innerHeight );
container.appendChild( renderer.domElement );
// CONTROLS
const controls = new OrbitControls( camera, renderer.domElement );
controls.maxPolarAngle = 0.9 * Math.PI / 2;
controls.enableZoom = false;
// GUI
const gui = new GUI();
gui.add( params, 'intensity', 0, 1 ).name( 'Light Map Intensity' ).onChange( ( value ) => {
for ( const material of object.material ) {
material.lightMapIntensity = value;
}
} );
gui.open();
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
renderer.render( scene, camera );
}
</script>
</body>
</html>