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earthquake_3d_viewer_front/three/examples/webgpu_lights_rectarealight...

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webGPU - rect area light</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - rect area light<br/>
by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
import { RectAreaLightTexturesLib } from 'three/addons/lights/RectAreaLightTexturesLib.js';
let renderer, scene, camera;
let stats, meshKnot;
init();
function init() {
THREE.RectAreaLightNode.setLTC( RectAreaLightTexturesLib.init() );
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 5, - 15 );
scene = new THREE.Scene();
const rectLight1 = new THREE.RectAreaLight( 0xff0000, 5, 4, 10 );
rectLight1.position.set( - 5, 5, 5 );
scene.add( rectLight1 );
const rectLight2 = new THREE.RectAreaLight( 0x00ff00, 5, 4, 10 );
rectLight2.position.set( 0, 5, 5 );
scene.add( rectLight2 );
const rectLight3 = new THREE.RectAreaLight( 0x0000ff, 5, 4, 10 );
rectLight3.position.set( 5, 5, 5 );
scene.add( rectLight3 );
scene.add( new RectAreaLightHelper( rectLight1 ) );
scene.add( new RectAreaLightHelper( rectLight2 ) );
scene.add( new RectAreaLightHelper( rectLight3 ) );
const geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
const matStdFloor = new THREE.MeshStandardMaterial( { color: 0xbcbcbc, roughness: 0.1, metalness: 0 } );
const mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
scene.add( mshStdFloor );
const geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 200, 16 );
const matKnot = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0, metalness: 0 } );
meshKnot = new THREE.Mesh( geoKnot, matKnot );
meshKnot.position.set( 0, 5, 0 );
scene.add( meshKnot );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.copy( meshKnot.position );
controls.update();
//
window.addEventListener( 'resize', onWindowResize );
stats = new Stats();
document.body.appendChild( stats.dom );
}
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = ( window.innerWidth / window.innerHeight );
camera.updateProjectionMatrix();
}
function animation( time ) {
meshKnot.rotation.y = time / 1000;
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>