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earthquake_3d_viewer_front/three/examples/webgpu_lights_projector.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - projector light</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - projector light<br />
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
<source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
<source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
</video>
<script type="module">
import * as THREE from 'three';
import { Fn, color, mx_worley_noise_float, time } from 'three/tsl';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let renderer, scene, camera;
let projectorLight, lightHelper;
init();
function init() {
// Renderer
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 7, 4, 1 );
// Controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 10;
controls.maxPolarAngle = Math.PI / 2;
controls.target.set( 0, 1, 0 );
controls.update();
// Textures
const loader = new THREE.TextureLoader().setPath( 'textures/' );
// Lights
const causticEffect = Fn( ( [ projectorUV ] ) => {
const waterLayer0 = mx_worley_noise_float( projectorUV.mul( 10 ).add( time ) );
const caustic = waterLayer0.mul( color( 0x5abcd8 ) ).mul( 2 );
return caustic;
} );
const ambient = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 0.15 );
scene.add( ambient );
projectorLight = new THREE.ProjectorLight( 0xffffff, 100 );
projectorLight.colorNode = causticEffect;
projectorLight.position.set( 2.5, 5, 2.5 );
projectorLight.angle = Math.PI / 6;
projectorLight.penumbra = 1;
projectorLight.decay = 2;
projectorLight.distance = 0;
projectorLight.castShadow = true;
projectorLight.shadow.mapSize.width = 1024;
projectorLight.shadow.mapSize.height = 1024;
projectorLight.shadow.camera.near = 1;
projectorLight.shadow.camera.far = 10;
projectorLight.shadow.focus = 1;
projectorLight.shadow.bias = - .003;
scene.add( projectorLight );
lightHelper = new THREE.SpotLightHelper( projectorLight );
scene.add( lightHelper );
//
const geometry = new THREE.PlaneGeometry( 200, 200 );
const material = new THREE.MeshLambertMaterial( { color: 0xbcbcbc } );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, - 1, 0 );
mesh.rotation.x = - Math.PI / 2;
mesh.receiveShadow = true;
scene.add( mesh );
// Models
new PLYLoader().load( 'models/ply/binary/Lucy100k.ply', function ( geometry ) {
geometry.scale( 0.0024, 0.0024, 0.0024 );
geometry.computeVertexNormals();
const material = new THREE.MeshLambertMaterial();
const mesh = new THREE.Mesh( geometry, material );
mesh.rotation.y = - Math.PI / 2;
mesh.position.y = 0.8;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
} );
window.addEventListener( 'resize', onWindowResize );
// GUI
const gui = new GUI();
const params = {
type: 'procedural',
color: projectorLight.color.getHex(),
intensity: projectorLight.intensity,
distance: projectorLight.distance,
angle: projectorLight.angle,
penumbra: projectorLight.penumbra,
decay: projectorLight.decay,
focus: projectorLight.shadow.focus,
shadows: true,
};
let videoTexture, mapTexture;
gui.add( params, 'type', [ 'procedural', 'video', 'texture' ] ).onChange( function ( val ) {
projectorLight.colorNode = null;
projectorLight.map = null;
if ( val === 'procedural' ) {
projectorLight.colorNode = causticEffect;
focus.setValue( 1 );
} else if ( val === 'video' ) {
if ( videoTexture === undefined ) {
const video = document.getElementById( 'video' );
video.play();
videoTexture = new THREE.VideoTexture( video );
}
projectorLight.map = videoTexture;
focus.setValue( .46 );
} else if ( val === 'texture' ) {
mapTexture = loader.load( 'colors.png' );
mapTexture.minFilter = THREE.LinearFilter;
mapTexture.magFilter = THREE.LinearFilter;
mapTexture.generateMipmaps = false;
mapTexture.colorSpace = THREE.SRGBColorSpace;
projectorLight.map = mapTexture;
focus.setValue( 1 );
}
} );
gui.addColor( params, 'color' ).onChange( function ( val ) {
projectorLight.color.setHex( val );
} );
gui.add( params, 'intensity', 0, 500 ).onChange( function ( val ) {
projectorLight.intensity = val;
} );
gui.add( params, 'distance', 0, 20 ).onChange( function ( val ) {
projectorLight.distance = val;
} );
gui.add( params, 'angle', 0, Math.PI / 3 ).onChange( function ( val ) {
projectorLight.angle = val;
} );
gui.add( params, 'penumbra', 0, 1 ).onChange( function ( val ) {
projectorLight.penumbra = val;
} );
gui.add( params, 'decay', 1, 2 ).onChange( function ( val ) {
projectorLight.decay = val;
} );
const focus = gui.add( params, 'focus', 0, 1 ).onChange( function ( val ) {
projectorLight.shadow.focus = val;
} );
gui.add( params, 'shadows' ).onChange( function ( val ) {
renderer.shadowMap.enabled = val;
scene.traverse( function ( child ) {
if ( child.material ) {
child.material.needsUpdate = true;
}
} );
} );
gui.open();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
const time = performance.now() / 3000;
projectorLight.position.x = Math.cos( time ) * 2.5;
projectorLight.position.z = Math.sin( time ) * 2.5;
lightHelper.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>