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earthquake_3d_viewer_front/three/examples/webgpu_depth_texture.html

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HTML

<html lang="en">
<head>
<title>three.js webgpu - depth texture</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - depth texture
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { texture } from 'three/tsl';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, scene, controls, renderer;
let quad, renderTarget;
const dpr = window.devicePixelRatio;
init();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 20 );
camera.position.z = 4;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x222222 );
scene.overrideMaterial = new THREE.MeshBasicNodeMaterial();
//
const geometry = new THREE.TorusKnotGeometry( 1, 0.3, 128, 64 );
const count = 50;
const scale = 5;
for ( let i = 0; i < count; i ++ ) {
const r = Math.random() * 2.0 * Math.PI;
const z = ( Math.random() * 2.0 ) - 1.0;
const zScale = Math.sqrt( 1.0 - z * z ) * scale;
const mesh = new THREE.Mesh( geometry );
mesh.position.set(
Math.cos( r ) * zScale,
Math.sin( r ) * zScale,
z * scale
);
mesh.rotation.set( Math.random(), Math.random(), Math.random() );
scene.add( mesh );
}
//
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( dpr );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
const depthTexture = new THREE.DepthTexture();
depthTexture.type = THREE.FloatType;
renderTarget = new THREE.RenderTarget( window.innerWidth * dpr, window.innerHeight * dpr );
renderTarget.depthTexture = depthTexture;
window.addEventListener( 'resize', onWindowResize );
// FX
const materialFX = new THREE.MeshBasicNodeMaterial();
materialFX.colorNode = texture( depthTexture );
quad = new THREE.QuadMesh( materialFX );
//
controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
}
function animate() {
renderer.setRenderTarget( renderTarget );
renderer.render( scene, camera );
renderer.setRenderTarget( null );
quad.render( renderer );
}
</script>
</body>
</html>