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148 lines
4.0 KiB
HTML
148 lines
4.0 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - custom fog background</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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#info {
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background-color: #0066ff;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - custom fog background<br />
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Battle Damaged Sci-fi Helmet by
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<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
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<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { pass, color, rangeFogFactor } from 'three/tsl';
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import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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let camera, scene, renderer;
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let postProcessing;
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init();
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function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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camera.position.set( - 1.8, 0.6, 2.7 );
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scene = new THREE.Scene();
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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//renderer.toneMapping = THREE.ACESFilmicToneMapping; // apply tone mapping in post processing
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container.appendChild( renderer.domElement );
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// post processing
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// render scene pass ( the same of css )
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const scenePass = pass( scene, camera );
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const scenePassViewZ = scenePass.getViewZNode();
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// background color
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const backgroundColor = color( 0x0066ff );
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// get fog factor from scene pass context
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// equivalent to: scene.fog = new THREE.Fog( 0x0066ff, 2.7, 4 );
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const fogFactor = rangeFogFactor( 2.7, 4 ).context( { getViewZ: () => scenePassViewZ } );
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// tone mapping scene pass
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const scenePassTM = scenePass.toneMapping( THREE.ACESFilmicToneMapping );
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// mix fog from fog factor and background color
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const compose = fogFactor.mix( scenePassTM, backgroundColor );
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postProcessing = new THREE.PostProcessing( renderer );
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postProcessing.outputNode = compose;
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//
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new RGBELoader()
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.setPath( 'textures/equirectangular/' )
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.load( 'royal_esplanade_1k.hdr', function ( texture ) {
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texture.mapping = THREE.EquirectangularReflectionMapping;
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scene.environment = texture;
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// model
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const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
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scene.add( gltf.scene );
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render();
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} );
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} );
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//
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 2;
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controls.maxDistance = 5;
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controls.target.set( 0, - 0.1, - 0.2 );
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controls.update();
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controls.addEventListener( 'change', render ); // use if there is no animation loop
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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render();
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}
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//
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function render() {
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postProcessing.renderAsync();
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}
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</script>
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</body>
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</html>
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