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earthquake_3d_viewer_front/three/examples/webgl_postprocessing_gtao.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - postprocessing - GTAO</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #ffffff;
color: #000;
}
a {
color: #2983ff;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Ground Truth Ambient Occlusion (GTAO) by <a href="https://github.com/Rabbid76" target="_blank" rel="noopener">Rabbid76</a><br/>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { GTAOPass } from 'three/addons/postprocessing/GTAOPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
let camera, scene, renderer, composer, controls, clock, stats, mixer;
init();
function init() {
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
dracoLoader.setDecoderConfig( { type: 'js' } );
const loader = new GLTFLoader();
loader.setDRACOLoader( dracoLoader );
loader.setPath( 'models/gltf/' );
clock = new THREE.Clock();
const container = document.createElement( 'div' );
document.body.appendChild( container );
stats = new Stats();
container.appendChild( stats.dom );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xbfe3dd );
scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 5, 2, 8 );
controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0.5, 0 );
controls.update();
controls.enablePan = false;
controls.enableDamping = true;
const width = window.innerWidth;
const height = window.innerHeight;
composer = new EffectComposer( renderer );
const renderPass = new RenderPass( scene, camera );
composer.addPass( renderPass );
const gtaoPass = new GTAOPass( scene, camera, width, height );
gtaoPass.output = GTAOPass.OUTPUT.Denoise;
composer.addPass( gtaoPass );
const outputPass = new OutputPass();
composer.addPass( outputPass );
//
loader.load( 'LittlestTokyo.glb', ( gltf ) => {
const model = gltf.scene;
model.position.set( 1, 1, 0 );
model.scale.set( 0.01, 0.01, 0.01 );
scene.add( model );
mixer = new THREE.AnimationMixer( model );
mixer.clipAction( gltf.animations[ 0 ] ).play();
const box = new THREE.Box3().setFromObject( scene );
gtaoPass.setSceneClipBox( box );
}, undefined, ( e ) => console.error( e ) );
// Init gui
const gui = new GUI();
gui.add( gtaoPass, 'output', {
'Default': GTAOPass.OUTPUT.Default,
'Diffuse': GTAOPass.OUTPUT.Diffuse,
'AO Only': GTAOPass.OUTPUT.AO,
'AO Only + Denoise': GTAOPass.OUTPUT.Denoise,
'Depth': GTAOPass.OUTPUT.Depth,
'Normal': GTAOPass.OUTPUT.Normal
} ).onChange( function ( value ) {
gtaoPass.output = value;
} );
const aoParameters = {
radius: 0.25,
distanceExponent: 1.,
thickness: 1.,
scale: 1.,
samples: 16,
distanceFallOff: 1.,
screenSpaceRadius: false,
};
const pdParameters = {
lumaPhi: 10.,
depthPhi: 2.,
normalPhi: 3.,
radius: 4.,
radiusExponent: 1.,
rings: 2.,
samples: 16,
};
gtaoPass.updateGtaoMaterial( aoParameters );
gtaoPass.updatePdMaterial( pdParameters );
gui.add( gtaoPass, 'blendIntensity' ).min( 0 ).max( 1 ).step( 0.01 );
gui.add( aoParameters, 'radius' ).min( 0.01 ).max( 1 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
gui.add( aoParameters, 'distanceExponent' ).min( 1 ).max( 4 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
gui.add( aoParameters, 'thickness' ).min( 0.01 ).max( 10 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
gui.add( aoParameters, 'distanceFallOff' ).min( 0 ).max( 1 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
gui.add( aoParameters, 'scale' ).min( 0.01 ).max( 2.0 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
gui.add( aoParameters, 'samples' ).min( 2 ).max( 32 ).step( 1 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
gui.add( aoParameters, 'screenSpaceRadius' ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
gui.add( pdParameters, 'lumaPhi' ).min( 0 ).max( 20 ).step( 0.01 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
gui.add( pdParameters, 'depthPhi' ).min( 0.01 ).max( 20 ).step( 0.01 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
gui.add( pdParameters, 'normalPhi' ).min( 0.01 ).max( 20 ).step( 0.01 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
gui.add( pdParameters, 'radius' ).min( 0 ).max( 32 ).step( 1 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
gui.add( pdParameters, 'radiusExponent' ).min( 0.1 ).max( 4. ).step( 0.1 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
gui.add( pdParameters, 'rings' ).min( 1 ).max( 16 ).step( 0.125 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
gui.add( pdParameters, 'samples' ).min( 2 ).max( 32 ).step( 1 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
composer.setSize( width, height );
}
function animate() {
const delta = clock.getDelta();
if ( mixer ) {
mixer.update( delta );
}
controls.update();
stats.begin();
composer.render();
stats.end();
}
</script>
</body>
</html>