You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/examples/webgl_loader_fbx_nurbs.html

100 lines
2.3 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - FBX loader - Nurbs</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader - Nurbs
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
let camera, scene, renderer, stats;
init();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 2, 18, 28 );
scene = new THREE.Scene();
// grid
const gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
scene.add( gridHelper );
// stats
stats = new Stats();
container.appendChild( stats.dom );
// model
const loader = new FBXLoader();
loader.load( 'models/fbx/nurbs.fbx', function ( object ) {
scene.add( object );
} );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
container.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 12, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>