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earthquake_3d_viewer_front/three/examples/webgl_loader_3dtiles.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js loader - 3d tiles</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #111;
color: #eee;
}
a {
color: #b3e5fc;
text-decoration: underline;
pointer-events: all;
}
#credits {
pointer-events: none;
position: absolute;
left: 10px;
bottom: 5px;
}
img {
height: 25px;
margin-right: 0px;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> 3d tiles - <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">3d-tiles-renderer</a><br/>
See <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">main project repository</a> for more information and examples on loading 3d tiles
<br/>
and other tiled data formats. <a href="https://developers.google.com/maps/documentation/tile/3d-tiles">Google Photorealistic Tiles</a> token courtesy of <a href="https://ion.cesium.com/">Cesium Ion</a>.
</div>
<div id="credits">
<img src="./textures/google_on_non_white_hdpi.png" />
<a href="https://ion.cesium.com/"><img src="./textures/cesiumion.png" /></a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/examples/": "./",
"3d-tiles-renderer": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/index.js",
"3d-tiles-renderer/plugins": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/plugins/index.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
import { TilesRenderer, GlobeControls } from '3d-tiles-renderer';
import { CesiumIonAuthPlugin, GLTFExtensionsPlugin, TilesFadePlugin, UpdateOnChangePlugin } from '3d-tiles-renderer/plugins';
// Ion key provided by Cesium for use on threejs.org
// A personal Cesium Ion key can be used for development.
const ION_KEY = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiMTFiZTRmZS1mMWIxLTQ5YzYtYjA4Zi0xYTE0MjFmYzQ5OGYiLCJpZCI6MjY3NzgzLCJpYXQiOjE3MzY0NzQxMDh9.ppGPgpse1lq7QeNyljX7THUyK5w1x_4HksSHSlhe5sY';
let camera, scene, renderer;
let tiles, controls;
init();
function init() {
// camera
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( - 1, 1, 1 ).normalize().multiplyScalar( 10 );
camera.position.set( - 8000000, 10000000, - 14720000 );
camera.lookAt( 0, 0, 0 );
// scene
scene = new THREE.Scene();
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// loader
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
dracoLoader.setDecoderConfig( { type: 'js' } );
// tiles
tiles = new TilesRenderer();
tiles.registerPlugin( new CesiumIonAuthPlugin( { apiToken: ION_KEY, assetId: '2275207', autoRefreshToken: true } ) );
tiles.registerPlugin( new GLTFExtensionsPlugin( { dracoLoader } ) );
tiles.registerPlugin( new TilesFadePlugin() );
tiles.registerPlugin( new UpdateOnChangePlugin() );
tiles.setCamera( camera );
tiles.setResolutionFromRenderer( camera, renderer );
scene.add( tiles.group );
// rotate the globe so the north pole is up
tiles.group.rotation.x = - Math.PI / 2;
// controls
controls = new GlobeControls( scene, camera, renderer.domElement, tiles );
controls.enableDamping = true;
window.addEventListener( 'resize', onWindowResize );
onWindowResize();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
tiles.setResolutionFromRenderer( camera, renderer );
}
function animate() {
controls.update();
tiles.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>