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earthquake_3d_viewer_front/three/examples/webgl_geometry_nurbs.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometry - NURBS</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #f0f0f0;
color: #444;
}
a {
color: #08f;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - NURBS curve and surface example
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { NURBSCurve } from 'three/addons/curves/NURBSCurve.js';
import { NURBSSurface } from 'three/addons/curves/NURBSSurface.js';
import { NURBSVolume } from 'three/addons/curves/NURBSVolume.js';
import { ParametricGeometry } from 'three/addons/geometries/ParametricGeometry.js';
let container, stats;
let camera, scene, renderer;
let group;
let targetRotation = 0;
let targetRotationOnPointerDown = 0;
let pointerX = 0;
let pointerXOnPointerDown = 0;
let windowHalfX = window.innerWidth / 2;
init();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 0, 150, 750 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );
scene.add( new THREE.AmbientLight( 0xffffff ) );
const light = new THREE.DirectionalLight( 0xffffff, 3 );
light.position.set( 1, 1, 1 );
scene.add( light );
group = new THREE.Group();
group.position.y = 50;
scene.add( group );
// NURBS curve
const nurbsControlPoints = [];
const nurbsKnots = [];
const nurbsDegree = 3;
for ( let i = 0; i <= nurbsDegree; i ++ ) {
nurbsKnots.push( 0 );
}
for ( let i = 0, j = 20; i < j; i ++ ) {
nurbsControlPoints.push(
new THREE.Vector4(
Math.random() * 400 - 200,
Math.random() * 400,
Math.random() * 400 - 200,
1 // weight of control point: higher means stronger attraction
)
);
const knot = ( i + 1 ) / ( j - nurbsDegree );
nurbsKnots.push( THREE.MathUtils.clamp( knot, 0, 1 ) );
}
const nurbsCurve = new NURBSCurve( nurbsDegree, nurbsKnots, nurbsControlPoints );
const nurbsGeometry = new THREE.BufferGeometry();
nurbsGeometry.setFromPoints( nurbsCurve.getPoints( 200 ) );
const nurbsMaterial = new THREE.LineBasicMaterial( { color: 0x333333 } );
const nurbsLine = new THREE.Line( nurbsGeometry, nurbsMaterial );
nurbsLine.position.set( 0, - 100, 0 );
group.add( nurbsLine );
const nurbsControlPointsGeometry = new THREE.BufferGeometry();
nurbsControlPointsGeometry.setFromPoints( nurbsCurve.controlPoints );
const nurbsControlPointsMaterial = new THREE.LineBasicMaterial( { color: 0x333333, opacity: 0.25, transparent: true } );
const nurbsControlPointsLine = new THREE.Line( nurbsControlPointsGeometry, nurbsControlPointsMaterial );
nurbsControlPointsLine.position.copy( nurbsLine.position );
group.add( nurbsControlPointsLine );
// NURBS surface
{
const nsControlPoints = [
[
new THREE.Vector4( - 200, - 200, 100, 1 ),
new THREE.Vector4( - 200, - 100, - 200, 1 ),
new THREE.Vector4( - 200, 100, 250, 1 ),
new THREE.Vector4( - 200, 200, - 100, 1 )
],
[
new THREE.Vector4( 0, - 200, 0, 1 ),
new THREE.Vector4( 0, - 100, - 100, 5 ),
new THREE.Vector4( 0, 100, 150, 5 ),
new THREE.Vector4( 0, 200, 0, 1 )
],
[
new THREE.Vector4( 200, - 200, - 100, 1 ),
new THREE.Vector4( 200, - 100, 200, 1 ),
new THREE.Vector4( 200, 100, - 250, 1 ),
new THREE.Vector4( 200, 200, 100, 1 )
]
];
const degree1 = 2;
const degree2 = 3;
const knots1 = [ 0, 0, 0, 1, 1, 1 ];
const knots2 = [ 0, 0, 0, 0, 1, 1, 1, 1 ];
const nurbsSurface = new NURBSSurface( degree1, degree2, knots1, knots2, nsControlPoints );
const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 16;
map.colorSpace = THREE.SRGBColorSpace;
function getSurfacePoint( u, v, target ) {
return nurbsSurface.getPoint( u, v, target );
}
const geometry = new ParametricGeometry( getSurfacePoint, 20, 20 );
const material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
const object = new THREE.Mesh( geometry, material );
object.position.set( - 400, 100, 0 );
object.scale.multiplyScalar( 1 );
group.add( object );
}
// NURBS volume
{
const nsControlPoints = [
[
[
new THREE.Vector4( - 200, - 200, - 200, 1 ),
new THREE.Vector4( - 200, - 200, 200, 1 )
],
[
new THREE.Vector4( - 200, - 100, - 200, 1 ),
new THREE.Vector4( - 200, - 100, 200, 1 )
],
[
new THREE.Vector4( - 200, 100, - 200, 1 ),
new THREE.Vector4( - 200, 100, 200, 1 )
],
[
new THREE.Vector4( - 200, 200, - 200, 1 ),
new THREE.Vector4( - 200, 200, 200, 1 )
]
],
[
[
new THREE.Vector4( 0, - 200, - 200, 1 ),
new THREE.Vector4( 0, - 200, 200, 1 )
],
[
new THREE.Vector4( 0, - 100, - 200, 1 ),
new THREE.Vector4( 0, - 100, 200, 1 )
],
[
new THREE.Vector4( 0, 100, - 200, 1 ),
new THREE.Vector4( 0, 100, 200, 1 )
],
[
new THREE.Vector4( 0, 200, - 200, 1 ),
new THREE.Vector4( 0, 200, 200, 1 )
]
],
[
[
new THREE.Vector4( 200, - 200, - 200, 1 ),
new THREE.Vector4( 200, - 200, 200, 1 )
],
[
new THREE.Vector4( 200, - 100, 0, 1 ),
new THREE.Vector4( 200, - 100, 100, 1 )
],
[
new THREE.Vector4( 200, 100, 0, 1 ),
new THREE.Vector4( 200, 100, 100, 1 )
],
[
new THREE.Vector4( 200, 200, 0, 1 ),
new THREE.Vector4( 200, 200, 100, 1 )
]
]
];
const degree1 = 2;
const degree2 = 3;
const degree3 = 1;
const knots1 = [ 0, 0, 0, 1, 1, 1 ];
const knots2 = [ 0, 0, 0, 0, 1, 1, 1, 1 ];
const knots3 = [ 0, 0, 1, 1 ];
const nurbsVolume = new NURBSVolume( degree1, degree2, degree3, knots1, knots2, knots3, nsControlPoints );
const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 16;
map.colorSpace = THREE.SRGBColorSpace;
// Since ParametricGeometry() only support bi-variate parametric geometries
// we create evaluation functions for different surfaces with one of the three
// parameter values (u, v, w) kept constant and create multiple THREE.Mesh
// objects one for each surface
function getSurfacePointFront( u, v, target ) {
return nurbsVolume.getPoint( u, v, 0, target );
}
function getSurfacePointMiddle( u, v, target ) {
return nurbsVolume.getPoint( u, v, 0.5, target );
}
function getSurfacePointBack( u, v, target ) {
return nurbsVolume.getPoint( u, v, 1, target );
}
function getSurfacePointTop( u, w, target ) {
return nurbsVolume.getPoint( u, 1, w, target );
}
function getSurfacePointSide( v, w, target ) {
return nurbsVolume.getPoint( 0, v, w, target );
}
const geometryFront = new ParametricGeometry( getSurfacePointFront, 20, 20 );
const materialFront = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
const objectFront = new THREE.Mesh( geometryFront, materialFront );
objectFront.position.set( 400, 100, 0 );
objectFront.scale.multiplyScalar( 0.5 );
group.add( objectFront );
const geometryMiddle = new ParametricGeometry( getSurfacePointMiddle, 20, 20 );
const materialMiddle = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
const objectMiddle = new THREE.Mesh( geometryMiddle, materialMiddle );
objectMiddle.position.set( 400, 100, 0 );
objectMiddle.scale.multiplyScalar( 0.5 );
group.add( objectMiddle );
const geometryBack = new ParametricGeometry( getSurfacePointBack, 20, 20 );
const materialBack = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
const objectBack = new THREE.Mesh( geometryBack, materialBack );
objectBack.position.set( 400, 100, 0 );
objectBack.scale.multiplyScalar( 0.5 );
group.add( objectBack );
const geometryTop = new ParametricGeometry( getSurfacePointTop, 20, 20 );
const materialTop = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
const objectTop = new THREE.Mesh( geometryTop, materialTop );
objectTop.position.set( 400, 100, 0 );
objectTop.scale.multiplyScalar( 0.5 );
group.add( objectTop );
const geometrySide = new ParametricGeometry( getSurfacePointSide, 20, 20 );
const materialSide = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
const objectSide = new THREE.Mesh( geometrySide, materialSide );
objectSide.position.set( 400, 100, 0 );
objectSide.scale.multiplyScalar( 0.5 );
group.add( objectSide );
}
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
container.style.touchAction = 'none';
container.addEventListener( 'pointerdown', onPointerDown );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function onPointerDown( event ) {
if ( event.isPrimary === false ) return;
pointerXOnPointerDown = event.clientX - windowHalfX;
targetRotationOnPointerDown = targetRotation;
document.addEventListener( 'pointermove', onPointerMove );
document.addEventListener( 'pointerup', onPointerUp );
}
function onPointerMove( event ) {
if ( event.isPrimary === false ) return;
pointerX = event.clientX - windowHalfX;
targetRotation = targetRotationOnPointerDown + ( pointerX - pointerXOnPointerDown ) * 0.02;
}
function onPointerUp( event ) {
if ( event.isPrimary === false ) return;
document.removeEventListener( 'pointermove', onPointerMove );
document.removeEventListener( 'pointerup', onPointerUp );
}
//
function animate() {
render();
stats.update();
}
function render() {
group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
renderer.render( scene, camera );
}
</script>
</body>
</html>