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earthquake_3d_viewer_front/three/examples/webgl_clipculldistance.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js WebGL 2 - clip cull distance</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" />
<link type="text/css" rel="stylesheet" href="main.css" />
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener" >three.js</a> - vertex shader clipping via
<a href="https://registry.khronos.org/webgl/extensions/WEBGL_clip_cull_distance/" target="_blank" rel="noopener" >WEBGL_clip_cull_distance</a>
<div id="notSupported" style="display:none">WEBGL_clip_cull_distance not supported</div>
</div>
<script id="vertexShader" type="x-shader/x-vertex">
uniform float time;
varying vec4 vColor;
void main() {
vColor = color;
#ifdef USE_CLIP_DISTANCE
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
gl_ClipDistance[ 0 ] = worldPosition.x - sin( time ) * ( 0.5 );
#endif
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
varying vec4 vColor;
void main() {
gl_FragColor = vColor;
}
</script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import Stats from 'three/addons/libs/stats.module.js';
let camera, controls, clock, scene, renderer, stats;
let material;
init();
function init() {
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10 );
camera.position.z = 2;
scene = new THREE.Scene();
clock = new THREE.Clock();
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
if ( renderer.extensions.has( 'WEBGL_clip_cull_distance' ) === false ) {
document.getElementById( 'notSupported' ).style.display = '';
return;
}
const ext = renderer
.getContext()
.getExtension( 'WEBGL_clip_cull_distance' );
const gl = renderer.getContext();
gl.enable( ext.CLIP_DISTANCE0_WEBGL );
// geometry
const vertexCount = 200 * 3;
const geometry = new THREE.BufferGeometry();
const positions = [];
const colors = [];
for ( let i = 0; i < vertexCount; i ++ ) {
// adding x,y,z
positions.push( Math.random() - 0.5 );
positions.push( Math.random() - 0.5 );
positions.push( Math.random() - 0.5 );
// adding r,g,b,a
colors.push( Math.random() * 255 );
colors.push( Math.random() * 255 );
colors.push( Math.random() * 255 );
colors.push( Math.random() * 255 );
}
const positionAttribute = new THREE.Float32BufferAttribute( positions, 3 );
const colorAttribute = new THREE.Uint8BufferAttribute( colors, 4 );
colorAttribute.normalized = true;
geometry.setAttribute( 'position', positionAttribute );
geometry.setAttribute( 'color', colorAttribute );
// material
material = new THREE.ShaderMaterial( {
uniforms: {
time: { value: 1.0 }
},
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
side: THREE.DoubleSide,
transparent: true,
vertexColors: true
} );
material.extensions.clipCullDistance = true;
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
//
controls = new OrbitControls( camera, renderer.domElement );
//
stats = new Stats();
document.body.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
controls.update();
stats.update();
material.uniforms.time.value = clock.getElapsedTime();
renderer.render( scene, camera );
}
</script>
</body>
</html>