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224 lines
6.7 KiB
HTML
224 lines
6.7 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html>
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<head>
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<title>three.js css3d - orthographic</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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body {
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background-color: #f0f0f0;
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}
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a {
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color: #f00;
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}
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#info {
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color: #000000;
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}
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</style>
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</head>
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<body>
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<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - orthographic</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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let camera, scene, renderer;
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let scene2, renderer2;
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const frustumSize = 500;
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init();
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animate();
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function init() {
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const aspect = window.innerWidth / window.innerHeight;
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camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
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camera.position.set( - 200, 200, 200 );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xf0f0f0 );
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scene2 = new THREE.Scene();
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const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
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// left
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createPlane(
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100, 100,
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'chocolate',
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new THREE.Vector3( - 50, 0, 0 ),
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new THREE.Euler( 0, - 90 * THREE.MathUtils.DEG2RAD, 0 )
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);
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// right
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createPlane(
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100, 100,
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'saddlebrown',
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new THREE.Vector3( 0, 0, 50 ),
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new THREE.Euler( 0, 0, 0 )
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);
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// top
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createPlane(
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100, 100,
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'yellowgreen',
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new THREE.Vector3( 0, 50, 0 ),
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new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
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);
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// bottom
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createPlane(
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300, 300,
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'seagreen',
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new THREE.Vector3( 0, - 50, 0 ),
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new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
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);
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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renderer2 = new CSS3DRenderer();
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renderer2.setSize( window.innerWidth, window.innerHeight );
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renderer2.domElement.style.position = 'absolute';
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renderer2.domElement.style.top = 0;
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document.body.appendChild( renderer2.domElement );
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const controls = new OrbitControls( camera, renderer2.domElement );
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controls.minZoom = 0.5;
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controls.maxZoom = 2;
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function createPlane( width, height, cssColor, pos, rot ) {
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const element = document.createElement( 'div' );
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element.style.width = width + 'px';
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element.style.height = height + 'px';
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element.style.opacity = 0.75;
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element.style.background = cssColor;
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const object = new CSS3DObject( element );
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object.position.copy( pos );
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object.rotation.copy( rot );
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scene2.add( object );
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const geometry = new THREE.PlaneGeometry( width, height );
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const mesh = new THREE.Mesh( geometry, material );
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mesh.position.copy( object.position );
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mesh.rotation.copy( object.rotation );
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scene.add( mesh );
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}
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window.addEventListener( 'resize', onWindowResize );
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createPanel();
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}
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function onWindowResize() {
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const aspect = window.innerWidth / window.innerHeight;
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camera.left = - frustumSize * aspect / 2;
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camera.right = frustumSize * aspect / 2;
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camera.top = frustumSize / 2;
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camera.bottom = - frustumSize / 2;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer2.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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renderer.render( scene, camera );
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renderer2.render( scene2, camera );
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}
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function createPanel() {
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const panel = new GUI();
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const folder1 = panel.addFolder( 'camera setViewOffset' ).close();
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const settings = {
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'setViewOffset'() {
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folder1.children[ 1 ].enable().setValue( window.innerWidth );
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folder1.children[ 2 ].enable().setValue( window.innerHeight );
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folder1.children[ 3 ].enable().setValue( 0 );
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folder1.children[ 4 ].enable().setValue( 0 );
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folder1.children[ 5 ].enable().setValue( window.innerWidth );
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folder1.children[ 6 ].enable().setValue( window.innerHeight );
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},
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'fullWidth': 0,
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'fullHeight': 0,
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'offsetX': 0,
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'offsetY': 0,
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'width': 0,
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'height': 0,
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'clearViewOffset'() {
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folder1.children[ 1 ].setValue( 0 ).disable();
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folder1.children[ 2 ].setValue( 0 ).disable();
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folder1.children[ 3 ].setValue( 0 ).disable();
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folder1.children[ 4 ].setValue( 0 ).disable();
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folder1.children[ 5 ].setValue( 0 ).disable();
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folder1.children[ 6 ].setValue( 0 ).disable();
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camera.clearViewOffset();
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}
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};
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folder1.add( settings, 'setViewOffset' );
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folder1.add( settings, 'fullWidth', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullWidth: val } ) ).disable();
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folder1.add( settings, 'fullHeight', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullHeight: val } ) ).disable();
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folder1.add( settings, 'offsetX', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { x: val } ) ).disable();
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folder1.add( settings, 'offsetY', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { y: val } ) ).disable();
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folder1.add( settings, 'width', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { width: val } ) ).disable();
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folder1.add( settings, 'height', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { height: val } ) ).disable();
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folder1.add( settings, 'clearViewOffset' );
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}
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function updateCameraViewOffset( { fullWidth, fullHeight, x, y, width, height } ) {
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if ( ! camera.view ) {
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camera.setViewOffset( fullWidth || window.innerWidth, fullHeight || window.innerHeight, x || 0, y || 0, width || window.innerWidth, height || window.innerHeight );
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} else {
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camera.setViewOffset( fullWidth || camera.view.fullWidth, fullHeight || camera.view.fullHeight, x || camera.view.offsetX, y || camera.view.offsetY, width || camera.view.width, height || camera.view.height );
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}
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}
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</script>
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</body>
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</html>
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