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earthquake_3d_viewer_front/three/editor/js/commands/SetGeometryValueCommand.js

71 lines
1.6 KiB
JavaScript

import { Command } from '../Command.js';
class SetGeometryValueCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} [object=null]
* @param {string} [attributeName='']
* @param {number|string|boolean|Object|null} [newValue=null]
* @constructor
*/
constructor( editor, object = null, attributeName = '', newValue = null ) {
super( editor );
this.type = 'SetGeometryValueCommand';
this.name = editor.strings.getKey( 'command/SetGeometryValue' ) + ': ' + attributeName;
this.object = object;
this.attributeName = attributeName;
this.oldValue = ( object !== null ) ? object.geometry[ attributeName ] : null;
this.newValue = newValue;
}
execute() {
this.object.geometry[ this.attributeName ] = this.newValue;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.geometryChanged.dispatch();
this.editor.signals.sceneGraphChanged.dispatch();
}
undo() {
this.object.geometry[ this.attributeName ] = this.oldValue;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.geometryChanged.dispatch();
this.editor.signals.sceneGraphChanged.dispatch();
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.attributeName = this.attributeName;
output.oldValue = this.oldValue;
output.newValue = this.newValue;
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.attributeName = json.attributeName;
this.oldValue = json.oldValue;
this.newValue = json.newValue;
}
}
export { SetGeometryValueCommand };