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68 lines
1.6 KiB
HTML
68 lines
1.6 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">
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[name] is intended to modify the geometry "dissolving" the edges to give a smoother look.
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</p>
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<h2>Import</h2>
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<p>
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[name] is an add-on, and therefore must be imported explicitly.
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See [link:#manual/introduction/Installation Installation / Addons].
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</p>
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<code>
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import { EdgeSplitModifier } from 'three/addons/modifiers/EdgeSplitModifier.js';
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</code>
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<h2>Code Example</h2>
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<code>
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const geometry = new THREE.IcosahedronGeometry( 10, 3 );<br />
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const modifier = new EdgeSplitModifier();<br />
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const cutOffAngle = 0.5;<br />
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const tryKeepNormals = false;<br />
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<br />
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modifier.modify( geometry, cutOffAngle, tryKeepNormals );
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</code>
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<h2>Examples</h2>
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<p>[example:webgl_modifier_edgesplit misc / modifiers / EdgeSplit ]</p>
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<h2>Constructor</h2>
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<h3>[name]()</h3>
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<p>
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Create a new [name] object.
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</p>
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<h2>Methods</h2>
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<h3>[method:undefined modify]( [param:geometry], [param:cutOffAngle], [param:tryKeepNormals] )</h3>
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<p>
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Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.<br />
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You can control the smoothness by setting the `cutOffAngle`.<br />
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To try to keep the original normals, set `tryKeepNormals` to `true`.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/modifiers/EdgeSplitModifier.js examples/jsm/modifiers/EdgeSplitModifier.js]
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</p>
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</body>
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</html>
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