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91 lines
2.1 KiB
HTML
91 lines
2.1 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Controls] →
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<h1>[name]</h1>
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<p class="desc">
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[name] enables a navigation similar to fly modes in DCC tools like Blender. You can arbitrarily transform the camera in
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3D space without any limitations (e.g. focus on a specific target).
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</p>
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<h2>Import</h2>
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<p>
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[name] is an add-on, and must be imported explicitly.
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See [link:#manual/introduction/Installation Installation / Addons].
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</p>
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<code>
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import { FlyControls } from 'three/addons/controls/FlyControls.js';
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</code>
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<h2>Examples</h2>
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<p>[example:misc_controls_fly misc / controls / fly ]</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
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<p>
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[page:Camera object]: The camera to be controlled.
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</p>
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<p>
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[page:HTMLDOMElement domElement]: The HTML element used for event listeners. (optional)
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</p>
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<p>
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Creates a new instance of [name].
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</p>
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<h2>Events</h2>
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<h3>change</h3>
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<p>
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Fires when the camera has been transformed by the controls.
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Controls] class for common properties.</p>
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<h3>[property:Boolean autoForward]</h3>
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<p>
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If set to `true`, the camera automatically moves forward (and does not stop) when initially translated. Default is `false`.
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</p>
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<h3>[property:Boolean dragToLook]</h3>
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<p>
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If set to `true`, you can only look around by performing a drag interaction. Default is `false`.
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</p>
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<h3>[property:Number movementSpeed]</h3>
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<p>
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The movement speed. Default is `1`.
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</p>
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<h3>[property:Number rollSpeed]</h3>
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<p>
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The rotation speed. Default is `0.005`.
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</p>
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<h2>Methods</h2>
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<p>See the base [page:Controls] class for common methods.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/FlyControls.js examples/jsm/controls/FlyControls.js]
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</p>
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</body>
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</html>
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